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General Tabletop Discussion
*Pathfinder & Starfinder
What are you most looking forward to when it comes to Pathfinder Second Edition?
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<blockquote data-quote="Aldarc" data-source="post: 7642866" data-attributes="member: 5142"><p>* Initiative not keying off Dexterity as default (something I find ridiculous) but is instead linked with (1) Perception per default, but can be keyed off other skills (e.g., Stealth, Survival, Diplomacy, etc.) depending upon what the players are doing in the fiction. </p><p></p><p>* No Dead Levels: You get something every character level apart from simply more spells. </p><p></p><p>*3 Action Economy: I appreciate more tactical depth with a simple, intuitive system. I also like how this can also be used to alter (some) spell effects. </p><p></p><p>* Shields: I appreciate that PF2 made shields more meaningful than bonus AC. They are an active part of combat and round-to-round tactical decision-making process. </p><p></p><p>* Monsters: They are more than boring stacks of HP. They have lots of cool things that they can do that individualize them. It was one of the most popular aspects of 4e that was surprisingly not brought over into 5e. </p><p></p><p>* Class/Feat/Archetype Integration: Sure, it's a wall of feats** but it's a sleek design that looks incredibly modular. Combining multiclassing, archetypes, and prestige classes is also a smart move that streamlines the game. </p><p></p><p>** It is INCREDIBLY REMINISCENT of some of the d20 era's favorite spinoff systems: d20 Modern, Grim Tales, True20 / Blue Rose, and Star Wars Saga Edition, etc.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7642866, member: 5142"] * Initiative not keying off Dexterity as default (something I find ridiculous) but is instead linked with (1) Perception per default, but can be keyed off other skills (e.g., Stealth, Survival, Diplomacy, etc.) depending upon what the players are doing in the fiction. * No Dead Levels: You get something every character level apart from simply more spells. *3 Action Economy: I appreciate more tactical depth with a simple, intuitive system. I also like how this can also be used to alter (some) spell effects. * Shields: I appreciate that PF2 made shields more meaningful than bonus AC. They are an active part of combat and round-to-round tactical decision-making process. * Monsters: They are more than boring stacks of HP. They have lots of cool things that they can do that individualize them. It was one of the most popular aspects of 4e that was surprisingly not brought over into 5e. * Class/Feat/Archetype Integration: Sure, it's a wall of feats** but it's a sleek design that looks incredibly modular. Combining multiclassing, archetypes, and prestige classes is also a smart move that streamlines the game. ** It is INCREDIBLY REMINISCENT of some of the d20 era's favorite spinoff systems: d20 Modern, Grim Tales, True20 / Blue Rose, and Star Wars Saga Edition, etc. [/QUOTE]
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What are you most looking forward to when it comes to Pathfinder Second Edition?
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