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<blockquote data-quote="el-remmen" data-source="post: 8456639" data-attributes="member: 11"><p>It worked out pretty great. It was my first time trying this. I basically set it up that as guest of the queen she wanted to get a sense of, the PCs were given the opportunity to explore the lair - going anywhere they wanted - and talk to anyone they wanted. The idea being that how the PCs acted and how her people would report back on their actions would be a reflection on them and the alliance with Saltmarsh they proposed (and if they were trustworthy enough to be told about the coming threat).</p><p></p><p>I very clearly told the PCs "this is a skill challenge, the goal of which is to win over the lizardfolk." They needed five successes and to avoid three failures. They could use any skill they were proficient in once each in a way they could argue might do something to win over the lizardfolk. So for example, since most of the lizardfolk could not speak common, the paladin in the group used Insight to get a better sense of what the lizardfolk meant the group awkwardly communicated with them using <em>comprehend languages</em> and some broken common and the few words the lizardfolk tongue the PCs were picked up. The bard in the group pointedly used persuasion in front of some lizardfolk guards to keep an NPC in the party from attacking the very rude and aggressive koalinth guests of the lizardfolk. Later, someone used their gaming tool kit to teach some off duty lizardfolk a game, and they used athletics to help the lowliest lizard folk in the tribe set up an elaborate banquet for a big council meeting - and so on. The most fun was helping with training/sparing and using a medicine check to see to the wounds of any hurt in practice - but playing out the sparring was cool. In the end, the PCs proved themselves worthy and were awarded with the chance to go out on a mission for the queen and be official friends of the tribe.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8456639, member: 11"] It worked out pretty great. It was my first time trying this. I basically set it up that as guest of the queen she wanted to get a sense of, the PCs were given the opportunity to explore the lair - going anywhere they wanted - and talk to anyone they wanted. The idea being that how the PCs acted and how her people would report back on their actions would be a reflection on them and the alliance with Saltmarsh they proposed (and if they were trustworthy enough to be told about the coming threat). I very clearly told the PCs "this is a skill challenge, the goal of which is to win over the lizardfolk." They needed five successes and to avoid three failures. They could use any skill they were proficient in once each in a way they could argue might do something to win over the lizardfolk. So for example, since most of the lizardfolk could not speak common, the paladin in the group used Insight to get a better sense of what the lizardfolk meant the group awkwardly communicated with them using [I]comprehend languages[/I] and some broken common and the few words the lizardfolk tongue the PCs were picked up. The bard in the group pointedly used persuasion in front of some lizardfolk guards to keep an NPC in the party from attacking the very rude and aggressive koalinth guests of the lizardfolk. Later, someone used their gaming tool kit to teach some off duty lizardfolk a game, and they used athletics to help the lowliest lizard folk in the tribe set up an elaborate banquet for a big council meeting - and so on. The most fun was helping with training/sparing and using a medicine check to see to the wounds of any hurt in practice - but playing out the sparring was cool. In the end, the PCs proved themselves worthy and were awarded with the chance to go out on a mission for the queen and be official friends of the tribe. [/QUOTE]
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