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What are you prepping for your next D&D session? (+)
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<blockquote data-quote="Blue" data-source="post: 8457148" data-attributes="member: 20564"><p>Prep for my Masks of the Imperium (D&D 5e) campaign is pretty straightforward. I know what their immediate term goals are: follow the escaped Circle of the Dawn druids back to their underground grotto and rescue the comatose wood elves that they implanted Root Hearts into. I have the druids - these two escaped from getting ambushed by the players. I need a 2-3 area cave complex map, something tricksy in getting in, interesting terrain, and some additional plant-based defenders to spice up the fight.</p><p></p><p>They may side quest to figure out how to remove the Root Hearts before they bloom and consume the real heart - and the souls - of the elves, or they may leave that to the wood elves who they have a strong positive relationship with already. Need some details for either way with that, but likely it will be a player-suggested solution for me to riff off of.</p><p></p><p>After that they are going after the raised noble uncle of one of the PCs, who the PC has killed in a duel in backstory, and is currently one of the anchors on the Council of Nobles supporting that the 13 y.o Child-Empress that the party supports needed a Regent, which took her from power. They aren't going to get into the thick of this next session, but I need enough so that they can gather information and then have until the next session to prepare. Especially because while the uncle is one of the most unambivilantly evil villian in the whole campaign so far, he's not unlawful and the guards and everyone are citizens of the Imperium doing their jobs. So it can't be a murderhobo type deal. Need to come up with information about when he'd be out-and-about like important weddings and celebrations, or if it's going to be a stealth mission through the childhood keep of one of the PCs.</p></blockquote><p></p>
[QUOTE="Blue, post: 8457148, member: 20564"] Prep for my Masks of the Imperium (D&D 5e) campaign is pretty straightforward. I know what their immediate term goals are: follow the escaped Circle of the Dawn druids back to their underground grotto and rescue the comatose wood elves that they implanted Root Hearts into. I have the druids - these two escaped from getting ambushed by the players. I need a 2-3 area cave complex map, something tricksy in getting in, interesting terrain, and some additional plant-based defenders to spice up the fight. They may side quest to figure out how to remove the Root Hearts before they bloom and consume the real heart - and the souls - of the elves, or they may leave that to the wood elves who they have a strong positive relationship with already. Need some details for either way with that, but likely it will be a player-suggested solution for me to riff off of. After that they are going after the raised noble uncle of one of the PCs, who the PC has killed in a duel in backstory, and is currently one of the anchors on the Council of Nobles supporting that the 13 y.o Child-Empress that the party supports needed a Regent, which took her from power. They aren't going to get into the thick of this next session, but I need enough so that they can gather information and then have until the next session to prepare. Especially because while the uncle is one of the most unambivilantly evil villian in the whole campaign so far, he's not unlawful and the guards and everyone are citizens of the Imperium doing their jobs. So it can't be a murderhobo type deal. Need to come up with information about when he'd be out-and-about like important weddings and celebrations, or if it's going to be a stealth mission through the childhood keep of one of the PCs. [/QUOTE]
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