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<blockquote data-quote="Charlaquin" data-source="post: 8472508" data-attributes="member: 6779196"><p>I’m putting the contents of Death House into the map of House of Lament. Rose and Thorne are in the tower instead of their bedroom. The secret stairs lead to the dungeon under Death House. Designing ambient and awakened haunts more appropriate to the story of Death House. The spirit board is still in the parlor, but instead of the three scripted seances, it can be used to cast <em>contact other plane</em> as a ritual, contacting a random spirit out of Gustav, Elizabeth, Rose, Thorne, the maid, or the butler, whom I’ve ported over and made a Priest of Osybus instead of a Keeper of the Feather or whatever he was in House of Lament. In my version of the backstory he’s the one who got the Dursts into the occult and taught them about the vestige beneath the house. His goal was to become its avatar, but it ended up choosing Elizabeth instead when she sacrificed Walter to it. The PCs can escape the house either by killing Elizabeth (who is a wight instead of a ghast), by sacrificing someone to the vestige to appease it, or by making the butler the new darklord of the house (which I’m not specifically planning a way to pull off, but if the players come up with one, I figure he’ll let them leave as repayment).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8472508, member: 6779196"] I’m putting the contents of Death House into the map of House of Lament. Rose and Thorne are in the tower instead of their bedroom. The secret stairs lead to the dungeon under Death House. Designing ambient and awakened haunts more appropriate to the story of Death House. The spirit board is still in the parlor, but instead of the three scripted seances, it can be used to cast [I]contact other plane[/I] as a ritual, contacting a random spirit out of Gustav, Elizabeth, Rose, Thorne, the maid, or the butler, whom I’ve ported over and made a Priest of Osybus instead of a Keeper of the Feather or whatever he was in House of Lament. In my version of the backstory he’s the one who got the Dursts into the occult and taught them about the vestige beneath the house. His goal was to become its avatar, but it ended up choosing Elizabeth instead when she sacrificed Walter to it. The PCs can escape the house either by killing Elizabeth (who is a wight instead of a ghast), by sacrificing someone to the vestige to appease it, or by making the butler the new darklord of the house (which I’m not specifically planning a way to pull off, but if the players come up with one, I figure he’ll let them leave as repayment). [/QUOTE]
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