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<blockquote data-quote="Stormonu" data-source="post: 8475352" data-attributes="member: 52734"><p><Note:> adventure updated with final text</p><p></p><p>Wanted to just follow up on this, we played this game last weekend. Four players, we all had a blast. Lots of props and atmosphere to bring the game to life, and everyone seemed to enjoy this one-shot romp.</p><p></p><p>I had added an encounter prior to #1 that was a RP introduction to the state of Falkovnia; It helped to established the character's loyalty and consider the state of extremism - do they empathize with the "criminals"? Do they "do their duty" and execute the zombie or let the zombie "suffer"? Do they bother risk dealing with the potentially infectious zombie at all?</p><p></p><p>Youtube playlists </p><p></p><p>Scenic backgrounds during the game: </p><p>[MEDIA=youtube]list=PLP5Q1cptfTvjbjOXeX06_vbunsMAFFJn5[/MEDIA]</p><p></p><p>Background game music: </p><p>[MEDIA=youtube]list=PLP5Q1cptfTvipd4T3-5UWa3eHPiv-HDyr[/MEDIA]</p><p></p><p>Beyond that, the characters had a hard fight in the 1st encounter, and almost had one of their charges abducted. They avoided encounter #2 and for encounter #3, after an initial stand-off with the husband, made an agreement to return on the way back to pick the crops there (leaving the family with more than enough for them). On encounter #4, they explored the far side of the river and had the party split facing the "ghoul pit" - but a fortuitous casting of <em>entangle</em> saved the isolated members from a nasty fate. Encounter #5 worked effectively well; the players were sweating bullets as they mayhem was taking out everyone (NPCs) around them; one player tried to pass it off as a dream sequence and avoid combat (which I expected might happen), but when it didn't just suddenly "end", even they got drawn in. I actually got applause for how well it worked in subverting their expectations. Encounter #7 went pretty much as expected; what was on the surface fairly simple had the players nervous when they undertaking the tasks with former NPCs who could be killed with 1, maybe 2 hits. Encounter #8 was fairly easy worked through, but the excitement was building as we reached the climax with the epic fight for Encounter #9. Unfortunately, by that time it was getting late, so we narrated through the remaining encounters. The party got to Paradise Valley, but the barbarian character had taken a bite from the Sergeant, and true to Ravenloft, we ended the session with the barbarian quietly hiding the wound from the rejoining others, noting nervously to himself "tis but a scratch."</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8475352, member: 52734"] <Note:> adventure updated with final text Wanted to just follow up on this, we played this game last weekend. Four players, we all had a blast. Lots of props and atmosphere to bring the game to life, and everyone seemed to enjoy this one-shot romp. I had added an encounter prior to #1 that was a RP introduction to the state of Falkovnia; It helped to established the character's loyalty and consider the state of extremism - do they empathize with the "criminals"? Do they "do their duty" and execute the zombie or let the zombie "suffer"? Do they bother risk dealing with the potentially infectious zombie at all? Youtube playlists Scenic backgrounds during the game: [MEDIA=youtube]list=PLP5Q1cptfTvjbjOXeX06_vbunsMAFFJn5[/MEDIA] Background game music: [MEDIA=youtube]list=PLP5Q1cptfTvipd4T3-5UWa3eHPiv-HDyr[/MEDIA] Beyond that, the characters had a hard fight in the 1st encounter, and almost had one of their charges abducted. They avoided encounter #2 and for encounter #3, after an initial stand-off with the husband, made an agreement to return on the way back to pick the crops there (leaving the family with more than enough for them). On encounter #4, they explored the far side of the river and had the party split facing the "ghoul pit" - but a fortuitous casting of [I]entangle[/I] saved the isolated members from a nasty fate. Encounter #5 worked effectively well; the players were sweating bullets as they mayhem was taking out everyone (NPCs) around them; one player tried to pass it off as a dream sequence and avoid combat (which I expected might happen), but when it didn't just suddenly "end", even they got drawn in. I actually got applause for how well it worked in subverting their expectations. Encounter #7 went pretty much as expected; what was on the surface fairly simple had the players nervous when they undertaking the tasks with former NPCs who could be killed with 1, maybe 2 hits. Encounter #8 was fairly easy worked through, but the excitement was building as we reached the climax with the epic fight for Encounter #9. Unfortunately, by that time it was getting late, so we narrated through the remaining encounters. The party got to Paradise Valley, but the barbarian character had taken a bite from the Sergeant, and true to Ravenloft, we ended the session with the barbarian quietly hiding the wound from the rejoining others, noting nervously to himself "tis but a scratch." [/QUOTE]
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