Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
What are you reading in 2025?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9676186" data-attributes="member: 8461"><p>I personally found Ewalt's book to be almost like a primer for non-gamers, as if he wrote it trying to explain "what is this strange pastime, and why do so many people seem drawn to it?" While he makes it clear that he is one of those people, there's a certain distance to his tone, which makes it seem like he's <em>engaging </em>with the material rather than being <em>drawn </em>into it.</p><p></p><p>By contrast, I found Ethan Gilsdorf's <em>Fantasy Freaks and Gaming Geeks</em> to be a much more relatable take on the same thing. Like Ewalt, he's exploring the rise of geekdom and trying to understand it better, but he presents it in a much more personal manner, being a lapsed geek himself. Moreover, he doesn't shy away about the circumstances which drove him to gaming as a boy, which were intensely personal, and made for a rather bittersweet conclusion.</p><p></p><p>Barrowcliffe's <em>The Elfish Gene</em> stands apart from both of those, being a condemnation of gaming rather than a celebration of it. To the extent that it was a twenty-first century condemnation (that was couched in personal terms, rather than religious or part of a larger "culture war") strikes me as notable, since when his book was published in 2008, "geek chic" was in full swing. Yet he's forthright in presenting D&D as being (at the very least) a major contributing factor to why he and his friends spent much of their youth being "wankers," with no redemptive state at the end beyond being better for having left the game behind.</p><p></p><p>I personally look askance on Barrowcliffe's charges of D&D being the reason he and the other young men he knew spent their boyhoods being socially maladjusted, if for no other reason than he waffles on D&D's culpability. While he frequently blames the game for inculcating and exacerbating bad habits, he at times attributes these to masculinity itself, and at other times to (what I think is the more correct reason) he and his friends all being incredibly bored, with no larger cultural/societal goings-on into which they could channel their interest, attention, and energy. (At one point he does note that the Cold War was going on, but "that was simply nothing on an international scale.")</p><p></p><p>Having said all that, I've come to find little overall value in all three books, simply because they're all either primers to gaming (which I don't need) or personal memoirs of people who had no involvement with gaming beyond simply having played it in their youth (which I'm not interested in). Notwithstanding Ewalt's brief interview with Lorraine Williams, there's very little in the way of insights (beyond surface-level takes of people whose gaming habits have lapsed to the point of being outsiders) or history. One way or another, they all left me with nothing more than what I'd started with in terms of understanding my hobby <em>as</em> a hobby.</p><p></p><p>In that sense, I'd recommend Flint Dille's <em>The Gamesmaster</em> instead. Leaving aside its lack of any sort of table of contents, it's a much more insightful take into various aspects of D&D's development (albeit largely restricted to peripheral things like the comic books and the failed attempts to make a Hollywood film in the 80s). It helps that Dille also has a much stronger personal voice, one which is incredibly evocative in the tapestry he weaves.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9676186, member: 8461"] I personally found Ewalt's book to be almost like a primer for non-gamers, as if he wrote it trying to explain "what is this strange pastime, and why do so many people seem drawn to it?" While he makes it clear that he is one of those people, there's a certain distance to his tone, which makes it seem like he's [I]engaging [/I]with the material rather than being [I]drawn [/I]into it. By contrast, I found Ethan Gilsdorf's [I]Fantasy Freaks and Gaming Geeks[/I] to be a much more relatable take on the same thing. Like Ewalt, he's exploring the rise of geekdom and trying to understand it better, but he presents it in a much more personal manner, being a lapsed geek himself. Moreover, he doesn't shy away about the circumstances which drove him to gaming as a boy, which were intensely personal, and made for a rather bittersweet conclusion. Barrowcliffe's [I]The Elfish Gene[/I] stands apart from both of those, being a condemnation of gaming rather than a celebration of it. To the extent that it was a twenty-first century condemnation (that was couched in personal terms, rather than religious or part of a larger "culture war") strikes me as notable, since when his book was published in 2008, "geek chic" was in full swing. Yet he's forthright in presenting D&D as being (at the very least) a major contributing factor to why he and his friends spent much of their youth being "wankers," with no redemptive state at the end beyond being better for having left the game behind. I personally look askance on Barrowcliffe's charges of D&D being the reason he and the other young men he knew spent their boyhoods being socially maladjusted, if for no other reason than he waffles on D&D's culpability. While he frequently blames the game for inculcating and exacerbating bad habits, he at times attributes these to masculinity itself, and at other times to (what I think is the more correct reason) he and his friends all being incredibly bored, with no larger cultural/societal goings-on into which they could channel their interest, attention, and energy. (At one point he does note that the Cold War was going on, but "that was simply nothing on an international scale.") Having said all that, I've come to find little overall value in all three books, simply because they're all either primers to gaming (which I don't need) or personal memoirs of people who had no involvement with gaming beyond simply having played it in their youth (which I'm not interested in). Notwithstanding Ewalt's brief interview with Lorraine Williams, there's very little in the way of insights (beyond surface-level takes of people whose gaming habits have lapsed to the point of being outsiders) or history. One way or another, they all left me with nothing more than what I'd started with in terms of understanding my hobby [I]as[/I] a hobby. In that sense, I'd recommend Flint Dille's [I]The Gamesmaster[/I] instead. Leaving aside its lack of any sort of table of contents, it's a much more insightful take into various aspects of D&D's development (albeit largely restricted to peripheral things like the comic books and the failed attempts to make a Hollywood film in the 80s). It helps that Dille also has a much stronger personal voice, one which is incredibly evocative in the tapestry he weaves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What are you reading in 2025?
Top