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<blockquote data-quote="tipttt" data-source="post: 5797219" data-attributes="member: 96742"><p>Right now I'm trying to design a horror-themed adventure.</p><p></p><p>I'm using Minecraft and MCedit to design a wizard's folly/lab/tower/mansion with an extensive underground, kinda inspired from Baldur's Gate 2's Spellhold.</p><p></p><p>The idea is that the players will start in a small town not far from said wizard's folly to investigate an unsually persistent downpour plaguing a small hamlet around Cormyr.</p><p></p><p>There will be a good ammount of time spent in the hamlet for them to create bonds and stories with their characters so they'll really feel fear for them when they'll be thrown in the thick of it.</p><p></p><p>By the way, it's a level 1-x adventure, I didn't decide on how long it's gonna be yet.</p><p></p><p>What I thought for the horror part is to design the place as a realm of paranoia owned by a doppelganger illusionist creating illusions, obviously, and directing a good ammount of treacherous and deceptive creatures such as tsochars, probably other doppelgangers, shadows, wights, ghosts, maybe a succubus or two.</p><p></p><p>To heighten the tension, I thought about giving the party some sentient items working for the doppelgangers. At first, these items will appear helpful, and in fact be the only way the party has to guide itself through the place, but as time goes, their counsel will be shown to be more and more questionnable, but they can't really ditch them due to their high egos and the fact that they're the only weapons available at their disposal.</p></blockquote><p></p>
[QUOTE="tipttt, post: 5797219, member: 96742"] Right now I'm trying to design a horror-themed adventure. I'm using Minecraft and MCedit to design a wizard's folly/lab/tower/mansion with an extensive underground, kinda inspired from Baldur's Gate 2's Spellhold. The idea is that the players will start in a small town not far from said wizard's folly to investigate an unsually persistent downpour plaguing a small hamlet around Cormyr. There will be a good ammount of time spent in the hamlet for them to create bonds and stories with their characters so they'll really feel fear for them when they'll be thrown in the thick of it. By the way, it's a level 1-x adventure, I didn't decide on how long it's gonna be yet. What I thought for the horror part is to design the place as a realm of paranoia owned by a doppelganger illusionist creating illusions, obviously, and directing a good ammount of treacherous and deceptive creatures such as tsochars, probably other doppelgangers, shadows, wights, ghosts, maybe a succubus or two. To heighten the tension, I thought about giving the party some sentient items working for the doppelgangers. At first, these items will appear helpful, and in fact be the only way the party has to guide itself through the place, but as time goes, their counsel will be shown to be more and more questionnable, but they can't really ditch them due to their high egos and the fact that they're the only weapons available at their disposal. [/QUOTE]
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