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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5797253" data-attributes="member: 1165"><p>Playing in the following campaigns:</p><p></p><p>A nun of Shallya in Warhammer Fantasy 3rd Edition. Two or three sessions so far.</p><p>A 2nd-level druid in the Pathfinder Kingmaker campaign</p><p>A 400 pound (obese, it's not all muscle) native Hawaiian tracker who uses a Bowie knife in a Deadlands/Savage Worlds campaign. One session so far.</p><p></p><p>Running a Dark Sun 4e campaign, using inherent bonuses. It's generally more true to 2e flavor than 4e. The PCs are currently trying to smuggle a wounded avangion out of the city of Balic, and they might get TPK'ed next session as they've been severely underestimating the high templar out to get them. (They insist on stealing a silt boat, even though they've all been moved to one part of the city, and the area is <strong>normally</strong> patrolled by guards whose job is to <strong>kill giants</strong>. I need to develop a better method for warning PCs that they're in over their heads.)</p><p></p><p>Also making a stack of generic NPCs, which can be modified to have actual personality and flavor, but mainly in case the players do something surprising, which is their wont.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5797253, member: 1165"] Playing in the following campaigns: A nun of Shallya in Warhammer Fantasy 3rd Edition. Two or three sessions so far. A 2nd-level druid in the Pathfinder Kingmaker campaign A 400 pound (obese, it's not all muscle) native Hawaiian tracker who uses a Bowie knife in a Deadlands/Savage Worlds campaign. One session so far. Running a Dark Sun 4e campaign, using inherent bonuses. It's generally more true to 2e flavor than 4e. The PCs are currently trying to smuggle a wounded avangion out of the city of Balic, and they might get TPK'ed next session as they've been severely underestimating the high templar out to get them. (They insist on stealing a silt boat, even though they've all been moved to one part of the city, and the area is [b]normally[/b] patrolled by guards whose job is to [b]kill giants[/b]. I need to develop a better method for warning PCs that they're in over their heads.) Also making a stack of generic NPCs, which can be modified to have actual personality and flavor, but mainly in case the players do something surprising, which is their wont. [/QUOTE]
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