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<blockquote data-quote="Mallus" data-source="post: 5800038" data-attributes="member: 3887"><p>I'm currently working on running an AD&D campaign set in the past of my group's 4e homebrew, mixing in bits of the classic AD&D modules, Zak S.'s Vorheim, various free OSR stuff, and, so far, pretty heavy use of the random encounter/dungeon tables from the back of the DMG. </p><p></p><p>Been going well so far. The biggest drawback is not being able to use some of the --IMHO-- <em>great</em> NPCs/names from the original 4e setting. Though I've come up with good new ones; Belit Shnell the bard, Loquasitous Lynx the talkative giant lynx, and Rumperdinck Slit-kin, the supposedly bad-ass deep gnome thief who got assassinated after one encounter, thanks to the PCs deal with a talented assassin (whom they captured after half the party defeated him while they were drunk and in bed-clothes! Swingy-ness can be a lot of fun when your PCs aren't on the receiving end!). </p><p></p><p>The party's currently trying to wipe out an entire thieves' guild -- despite being 4th/5th level-- and is doing surprisingly well thanks to a time-honored D&D approach which combines skill, luck, and partial idiocy. </p><p></p><p>I'm also playing a 12th level elven Wind Oracle in the Pathfinder/Kingmaker game. She's part Storm, part Hawkeye (think Marvel comics), all superheroine-in-fantasy-drag. It's a good campaign, even though I joined late, but I'm glad I'm not running it. Mid-high level Pathfinder is a bit too rules-heavy for me -- I realize now that I'm running AD&D again that I'm a 1e/2e DM at heart, despite having run successful 3e & 4e campaigns for several years.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5800038, member: 3887"] I'm currently working on running an AD&D campaign set in the past of my group's 4e homebrew, mixing in bits of the classic AD&D modules, Zak S.'s Vorheim, various free OSR stuff, and, so far, pretty heavy use of the random encounter/dungeon tables from the back of the DMG. Been going well so far. The biggest drawback is not being able to use some of the --IMHO-- [i]great[/i] NPCs/names from the original 4e setting. Though I've come up with good new ones; Belit Shnell the bard, Loquasitous Lynx the talkative giant lynx, and Rumperdinck Slit-kin, the supposedly bad-ass deep gnome thief who got assassinated after one encounter, thanks to the PCs deal with a talented assassin (whom they captured after half the party defeated him while they were drunk and in bed-clothes! Swingy-ness can be a lot of fun when your PCs aren't on the receiving end!). The party's currently trying to wipe out an entire thieves' guild -- despite being 4th/5th level-- and is doing surprisingly well thanks to a time-honored D&D approach which combines skill, luck, and partial idiocy. I'm also playing a 12th level elven Wind Oracle in the Pathfinder/Kingmaker game. She's part Storm, part Hawkeye (think Marvel comics), all superheroine-in-fantasy-drag. It's a good campaign, even though I joined late, but I'm glad I'm not running it. Mid-high level Pathfinder is a bit too rules-heavy for me -- I realize now that I'm running AD&D again that I'm a 1e/2e DM at heart, despite having run successful 3e & 4e campaigns for several years. [/QUOTE]
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