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<blockquote data-quote="bouncyhead" data-source="post: 5800063" data-attributes="member: 19115"><p>Playing: Kingmaker</p><p></p><p>Planning:</p><p></p><p>I'm one of three players in our group who rotate as GM and I've got between now and halfway through Kingmaker (i.e. ages) to work out what to run next. Options include:</p><p></p><ol> <li data-xf-list-type="ol">Revisiting my homebrew, the city of Evenstar, which sits above a series of large underground exploration areas (known as 'Deeps'). Each Deep is guarded by a Gate (basically a fortress/gatehouse) under the command of a Captain of the Gate. Captains can issue commissions to adventurers - for general exploration or specific missions. There's a whole backstory and overarching story but I'm struggling to be inspired. Pathfinder.<br /> </li> <li data-xf-list-type="ol">Thinking instead of running Eclipse Phase. Love the setting and need to scratch my SF itch but the system seems a little dry (is that just me?) so considering using another system that allows for more knockabout play - maybe Savage Worlds or maybe (gasp!) Shadowrun, just for the heck of it.<br /> </li> <li data-xf-list-type="ol">Working on a dual-GM adventure with a pal to run as a set-piece one-off at one of our big D&D weekends. Not sure of the system yet but we'll split the players up into two groups, playing concurrently in an interlinked story. Contemporary setting. We've done it before in a WWII setting with one group as commandos hoping to infiltrate the N*zi rocket base, the other players playing Allied double agents already inside, attempting to secure the entry codes. As Borat would say: "Great Success!"<br /> </li> <li data-xf-list-type="ol">Maybe running an AP, probably Legacy of Fire.<br /> </li> <li data-xf-list-type="ol">Or running a 5e playtest for the group, dependant on timings. Maybe that's the way to get the homebrew started again - bolt the playtest module (I assume there will be one) into the setting.</li> </ol><p></p><p>Too many choices...</p></blockquote><p></p>
[QUOTE="bouncyhead, post: 5800063, member: 19115"] Playing: Kingmaker Planning: I'm one of three players in our group who rotate as GM and I've got between now and halfway through Kingmaker (i.e. ages) to work out what to run next. Options include: [LIST=1] [*]Revisiting my homebrew, the city of Evenstar, which sits above a series of large underground exploration areas (known as 'Deeps'). Each Deep is guarded by a Gate (basically a fortress/gatehouse) under the command of a Captain of the Gate. Captains can issue commissions to adventurers - for general exploration or specific missions. There's a whole backstory and overarching story but I'm struggling to be inspired. Pathfinder. [*]Thinking instead of running Eclipse Phase. Love the setting and need to scratch my SF itch but the system seems a little dry (is that just me?) so considering using another system that allows for more knockabout play - maybe Savage Worlds or maybe (gasp!) Shadowrun, just for the heck of it. [*]Working on a dual-GM adventure with a pal to run as a set-piece one-off at one of our big D&D weekends. Not sure of the system yet but we'll split the players up into two groups, playing concurrently in an interlinked story. Contemporary setting. We've done it before in a WWII setting with one group as commandos hoping to infiltrate the N*zi rocket base, the other players playing Allied double agents already inside, attempting to secure the entry codes. As Borat would say: "Great Success!" [*]Maybe running an AP, probably Legacy of Fire. [*]Or running a 5e playtest for the group, dependant on timings. Maybe that's the way to get the homebrew started again - bolt the playtest module (I assume there will be one) into the setting. [/LIST] Too many choices... [/QUOTE]
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