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<blockquote data-quote="Richards" data-source="post: 5808558" data-attributes="member: 508"><p>I've spent a good chunk of this weekend designing a board game with my five-year-old nephew, Harry, who lives with us. He's a big <em>Incredibles </em>fan, and has incorporated stories of himself ("Super Hero Harry") into their adventures, so we made up a "Super Hero Harry" board game that includes him and his numerous sidekicks (Super Hero Jingle, Super Hero Puppy Ruffy, Super Hero Yoshi, and Puppy Fetch - all of whom are his stuffed animals) as well as the superheroes from <em>The Incredibles</em> and superhero versions of my wife, my son, and I. You move your piece around the board and depending on what space you land on, you can fight a bad guy (the bad guys include those from <em>The Incredibles</em> and made-up bad guys like Dr. Naughty, Destructicon, and Captain Temper-Tantrum), get a POWER card (which makes you stronger the next time you fight a bad guy), get a good guy (good guys stick around until they help you successfully beat a bad guy), or get a "Help Me!" card (these are simple things like saving a cat from a tree or fighting a mugger). The bad guys and "Help Me!" situations are worth various numbers of points, and the first superhero to get to 10 points wins.</p><p></p><p>The game's still under construction (we don't have all of the bad guy cards or "Help Me!" cards that we'd like, as I still have to draw some of those myself), but we have all of the good guy cards and pieces, so we played three trial games this afternoon, and I got beaten each time.</p><p></p><p>I let Harry write all of the words on the spaces of the game board, and he did a pretty good job of it. He's very pleased with the results. We're going to the local comic book/gaming store on Wednesday to buy his own 2d6 for the Super Hero Harry game, so we don't have to continue using borrowed dice.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 5808558, member: 508"] I've spent a good chunk of this weekend designing a board game with my five-year-old nephew, Harry, who lives with us. He's a big [I]Incredibles [/I]fan, and has incorporated stories of himself ("Super Hero Harry") into their adventures, so we made up a "Super Hero Harry" board game that includes him and his numerous sidekicks (Super Hero Jingle, Super Hero Puppy Ruffy, Super Hero Yoshi, and Puppy Fetch - all of whom are his stuffed animals) as well as the superheroes from [I]The Incredibles[/I] and superhero versions of my wife, my son, and I. You move your piece around the board and depending on what space you land on, you can fight a bad guy (the bad guys include those from [I]The Incredibles[/I] and made-up bad guys like Dr. Naughty, Destructicon, and Captain Temper-Tantrum), get a POWER card (which makes you stronger the next time you fight a bad guy), get a good guy (good guys stick around until they help you successfully beat a bad guy), or get a "Help Me!" card (these are simple things like saving a cat from a tree or fighting a mugger). The bad guys and "Help Me!" situations are worth various numbers of points, and the first superhero to get to 10 points wins. The game's still under construction (we don't have all of the bad guy cards or "Help Me!" cards that we'd like, as I still have to draw some of those myself), but we have all of the good guy cards and pieces, so we played three trial games this afternoon, and I got beaten each time. I let Harry write all of the words on the spaces of the game board, and he did a pretty good job of it. He's very pleased with the results. We're going to the local comic book/gaming store on Wednesday to buy his own 2d6 for the Super Hero Harry game, so we don't have to continue using borrowed dice. Johnathan [/QUOTE]
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