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<blockquote data-quote="MostlyDm" data-source="post: 6735680" data-attributes="member: 6788973"><p>I can relate some to your post, dakotahorn. And ExploderWizard's, too. I think my inclination is definitely towards taking action in the story, talking a lot, etc. When I'm playing with newer players I actively try to take a role more like Exploder is describing... But it's a specific effort on my part. I still find myself slipping into the role of decision-maker a lot. </p><p></p><p>I also do a lot of armchair quarterbacking in my head; noting that the DM set a DC too high or too low, thinking that a particular situation isn't clear enough or is too obvious, questioning whether the DM really thought through the ramifications for a given scene, etc. I keep it to myself, or occasionally gripe after the fact to a buddy, but I'm sure a lot of my complaints are just "that's not how I'd do it" nonsense. </p><p></p><p>In my experience I think some of this is common for DMs. We're used to talking more than the other players, prodding the action along when needed, and generally having everyone pay attention to us. DMs can make some annoying players. </p><p></p><p>That said, I think DMs can also make the absolute hands-down best players. They recognize hooks and are usually willing to play to them if at all reasonable. They're used to losing, and having their plans mucked up, so they tend to take setbacks well. They have mastery of mechanics and systems. They're used to RPing dozens or hundreds of different people, so their characters tend to be well-realized and entertaining. </p><p></p><p>The best game I have ever run, by a mile, is a current game I'm running for just two people. Both old friends, and both of them spend the majority of their time as DMs. They are an absolute delight. We've done some collaborative world-building and story-telling stuff I would have never dreamed of trying if my players didn't have extensive DMing experience.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6735680, member: 6788973"] I can relate some to your post, dakotahorn. And ExploderWizard's, too. I think my inclination is definitely towards taking action in the story, talking a lot, etc. When I'm playing with newer players I actively try to take a role more like Exploder is describing... But it's a specific effort on my part. I still find myself slipping into the role of decision-maker a lot. I also do a lot of armchair quarterbacking in my head; noting that the DM set a DC too high or too low, thinking that a particular situation isn't clear enough or is too obvious, questioning whether the DM really thought through the ramifications for a given scene, etc. I keep it to myself, or occasionally gripe after the fact to a buddy, but I'm sure a lot of my complaints are just "that's not how I'd do it" nonsense. In my experience I think some of this is common for DMs. We're used to talking more than the other players, prodding the action along when needed, and generally having everyone pay attention to us. DMs can make some annoying players. That said, I think DMs can also make the absolute hands-down best players. They recognize hooks and are usually willing to play to them if at all reasonable. They're used to losing, and having their plans mucked up, so they tend to take setbacks well. They have mastery of mechanics and systems. They're used to RPing dozens or hundreds of different people, so their characters tend to be well-realized and entertaining. The best game I have ever run, by a mile, is a current game I'm running for just two people. Both old friends, and both of them spend the majority of their time as DMs. They are an absolute delight. We've done some collaborative world-building and story-telling stuff I would have never dreamed of trying if my players didn't have extensive DMing experience. [/QUOTE]
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