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What are your 2024 houserules?
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<blockquote data-quote="Stormonu" data-source="post: 9627345" data-attributes="member: 52734"><p>That reminds me...</p><p></p><p>- I am using the Baldur's Gate 3 weapon properties (someone had done it as a homebrewery doc, and even in 2024 I'd use it over the Vex, etc.)</p><p></p><p>- Added additional conditions (Aflame, Alert, Bloodied, Concentrating, Confused, Cursed, Diseased, Distracted, Doomed, Engulfed, Frozen, Hidden, Insane, Melting, Sleeping, Surprised, Terrified & Vulnerable).</p><p></p><p>- Added a bunch of Advanced Combat actions</p><p></p><p>A sample of them</p><p>[spoiler]</p><p>Advanced Combat Options</p><p></p><p>During their turn, any character, with the DM’s approval, can attempt any one of the following stunts as a bonus action or reaction, as indicated by the ability.</p><p></p><p>To qualify for an action that activates on an attack, you must have made a melee weapon, melee spell, ranged weapon or ranged spell attack. Spells that have an effect on a failed save cannot be used with combat options that require an attack to be used.</p><p></p><p>At the DM’s option, a character may expend a point of inspiration to perform one of the listed actions below without it taking up a bonus action or reaction. In any case, no more than one combat option listed below can be used by a single character per round.</p><p></p><p>These combat options are not suggested for use by creatures run by the DM, unless it is an extraordinary example of its kind (in general, a “named” NPC or otherwise unique NPC).</p><p></p><p>DMs and players are encouraged to create their own additional combat options to further spice up combats and cover unusual or one-shot actions that might occur in the combat - such as interacting with furniture or obstacles, targeting specific opponents or performing unusual tactics.</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><span style="font-size: 18px">Avenge</span></strong></span></p><p>You swear to wreck vengeance on an opponent who felled an ally.</p><p></p><p>As a reaction when an opponent drops an ally to 0 hit points, you can move half your speed and make a single weapon attack or take no movement and cast a single cantrip attack as if you were 1st level.</p><p></p><p><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)"><strong>Avoid</strong></span></span></p><p>You give ground to avoid an opponent’s attack.</p><p></p><p>As a reaction when an opponent misses you with an attack, you can move up to half your speed away. This does not provoke an attack of opportunity for the opponent that just missed, but may provoke opportunity attacks from other creatures.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Blind</span></span></strong></p><p>You take a moment to render your opponent unable to see.</p><p></p><p>As a bonus action against an opponent you just hit, you can force them to make a Dexterity saving throw against a DC of 8 + your attack bonus. On a failure, the target is blinded until the end of its next turn.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Brace</span></span></strong></p><p>You prepare for an opponent’s approach.</p><p></p><p>You convert your bonus action into an extra reaction that triggers when an opponent moves into your reach. Once triggered, you can use any action that would use a reaction or bonus action.</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><span style="font-size: 18px">Cleave</span></strong></span></p><p>Your attack continues through a fallen enemy.</p><p></p><p>When you reduce a foe to 0 hit points with a melee or ranged weapon attack, as a bonus action you can choose an adjacent opponent with the same or worse AC. Any damage you did in excess to the original target’s hit points is applied to the secondary target.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Consume</span></span></strong></p><p>You gulp down a helpful consumable.</p><p></p><p>As a bonus action, you can consume a potion or other liquid beverage or consume one piece of magical or mundane food and gain any benefits thereof.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">Cower</span></span></strong></p><p>You make yourself look unworthy of being harmed.</p><p></p><p>As a reaction, if you have not attacked an opponent (or its allies) who is about to attack you, you can force the opponent to make a Wisdom saving throw against a DC of 8 + your Persuasion (Cha) skill. On a failure, the opponent chooses another target in range to attack, if able.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Deafen</span></span></strong></p><p>You deliver a blow that leaves the enemy’s ears ringing.</p><p></p><p>When you hit an opponent with a critical hit or the hit exceeds the target’s AC by 4 or more, you can use your bonus action to force them to make a Constitution saving throw against a DC of 8 + your attack bonus. On a failure, the target is deafened until the end of its next turn.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">Desperation</span></span></strong></p><p>This HAS to work.</p><p></p><p>When you are below half hit points and make an attack that misses, you can use your bonus action to add +1d6 to the roll to attempt to turn the miss into a hit. Once you hit with this action, you cannot use it again until you take a short or long rest.</p><p>[/spoiler]</p><p></p><p>- Trying out some changes to concentration (bringing spells somewhat back towards pre-5th edition)</p><p></p><p><span style="color: rgb(61, 142, 185)"><strong><span style="font-size: 18px">Concentration</span></strong></span></p><p>Only one spell can be concentrated on at a time, though spellcasters have options to allow them to transfer concentration to familiars or at higher level can concentrate on more than one spell at a time. Note that even if the spellcaster casts a spell on another being or creature, it is the caster who must maintain concentration on the spell for it to be effective.</p><p></p><p><strong><span style="color: rgb(61, 142, 185)"><span style="font-size: 18px">Concentration Actions</span></span></strong></p><p>Normally, concentrating on a spell is a free action and does not require that the caster openly declare they are continuing to concentrate from round to round. If the spell is cast on another creature or being you do not normally need to maintain line of sight or keep the target in range, unless the spell specifically states otherwise (such as for <em>witch bolt</em> or various summon spells).</p><p></p><p>If you cast a spell on an enemy, you can choose to expend extra focus on it.</p><p></p><p><strong>Bonus action.</strong> If you spend your bonus action, any saving throw the target makes against your spell until your next turn suffers disadvantage. If the spell affects multiple targets, you choose only one to have disadvantage.</p><p></p><p><strong>Action. </strong>If you spend your action, a single target of your choice receives no saving throw against the spell until your next turn. If the spell affects multiple targets, you may spend your action to give all targets disadvantage on the save until your next turn.</p><p></p><p>If you choose to willfully cease concentrating on a spell, it naturally ends at the start of your next turn. If you need the effects to end earlier, you can choose to dismiss the spell. Disrupted spells end instantly.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9627345, member: 52734"] That reminds me... - I am using the Baldur's Gate 3 weapon properties (someone had done it as a homebrewery doc, and even in 2024 I'd use it over the Vex, etc.) - Added additional conditions (Aflame, Alert, Bloodied, Concentrating, Confused, Cursed, Diseased, Distracted, Doomed, Engulfed, Frozen, Hidden, Insane, Melting, Sleeping, Surprised, Terrified & Vulnerable). - Added a bunch of Advanced Combat actions A sample of them [spoiler] Advanced Combat Options During their turn, any character, with the DM’s approval, can attempt any one of the following stunts as a bonus action or reaction, as indicated by the ability. To qualify for an action that activates on an attack, you must have made a melee weapon, melee spell, ranged weapon or ranged spell attack. Spells that have an effect on a failed save cannot be used with combat options that require an attack to be used. At the DM’s option, a character may expend a point of inspiration to perform one of the listed actions below without it taking up a bonus action or reaction. In any case, no more than one combat option listed below can be used by a single character per round. These combat options are not suggested for use by creatures run by the DM, unless it is an extraordinary example of its kind (in general, a “named” NPC or otherwise unique NPC). DMs and players are encouraged to create their own additional combat options to further spice up combats and cover unusual or one-shot actions that might occur in the combat - such as interacting with furniture or obstacles, targeting specific opponents or performing unusual tactics. [COLOR=rgb(184, 49, 47)][B][SIZE=5]Avenge[/SIZE][/B][/COLOR] You swear to wreck vengeance on an opponent who felled an ally. As a reaction when an opponent drops an ally to 0 hit points, you can move half your speed and make a single weapon attack or take no movement and cast a single cantrip attack as if you were 1st level. [SIZE=5][COLOR=rgb(184, 49, 47)][B]Avoid[/B][/COLOR][/SIZE] You give ground to avoid an opponent’s attack. As a reaction when an opponent misses you with an attack, you can move up to half your speed away. This does not provoke an attack of opportunity for the opponent that just missed, but may provoke opportunity attacks from other creatures. [B][COLOR=rgb(184, 49, 47)][SIZE=5]Blind[/SIZE][/COLOR][/B] You take a moment to render your opponent unable to see. As a bonus action against an opponent you just hit, you can force them to make a Dexterity saving throw against a DC of 8 + your attack bonus. On a failure, the target is blinded until the end of its next turn. [B][COLOR=rgb(184, 49, 47)][SIZE=5]Brace[/SIZE][/COLOR][/B] You prepare for an opponent’s approach. You convert your bonus action into an extra reaction that triggers when an opponent moves into your reach. Once triggered, you can use any action that would use a reaction or bonus action. [COLOR=rgb(184, 49, 47)][B][SIZE=5]Cleave[/SIZE][/B][/COLOR] Your attack continues through a fallen enemy. When you reduce a foe to 0 hit points with a melee or ranged weapon attack, as a bonus action you can choose an adjacent opponent with the same or worse AC. Any damage you did in excess to the original target’s hit points is applied to the secondary target. [B][COLOR=rgb(184, 49, 47)][SIZE=5]Consume[/SIZE][/COLOR][/B] You gulp down a helpful consumable. As a bonus action, you can consume a potion or other liquid beverage or consume one piece of magical or mundane food and gain any benefits thereof. [B][SIZE=5][COLOR=rgb(184, 49, 47)]Cower[/COLOR][/SIZE][/B] You make yourself look unworthy of being harmed. As a reaction, if you have not attacked an opponent (or its allies) who is about to attack you, you can force the opponent to make a Wisdom saving throw against a DC of 8 + your Persuasion (Cha) skill. On a failure, the opponent chooses another target in range to attack, if able. [B][COLOR=rgb(184, 49, 47)][SIZE=5]Deafen[/SIZE][/COLOR][/B] You deliver a blow that leaves the enemy’s ears ringing. When you hit an opponent with a critical hit or the hit exceeds the target’s AC by 4 or more, you can use your bonus action to force them to make a Constitution saving throw against a DC of 8 + your attack bonus. On a failure, the target is deafened until the end of its next turn. [B][COLOR=rgb(184, 49, 47)][SIZE=5]Desperation[/SIZE][/COLOR][/B] This HAS to work. When you are below half hit points and make an attack that misses, you can use your bonus action to add +1d6 to the roll to attempt to turn the miss into a hit. Once you hit with this action, you cannot use it again until you take a short or long rest. [/spoiler] - Trying out some changes to concentration (bringing spells somewhat back towards pre-5th edition) [COLOR=rgb(61, 142, 185)][B][SIZE=5]Concentration[/SIZE][/B][/COLOR] Only one spell can be concentrated on at a time, though spellcasters have options to allow them to transfer concentration to familiars or at higher level can concentrate on more than one spell at a time. Note that even if the spellcaster casts a spell on another being or creature, it is the caster who must maintain concentration on the spell for it to be effective. [B][COLOR=rgb(61, 142, 185)][SIZE=5]Concentration Actions[/SIZE][/COLOR][/B] Normally, concentrating on a spell is a free action and does not require that the caster openly declare they are continuing to concentrate from round to round. If the spell is cast on another creature or being you do not normally need to maintain line of sight or keep the target in range, unless the spell specifically states otherwise (such as for [I]witch bolt[/I] or various summon spells). If you cast a spell on an enemy, you can choose to expend extra focus on it. [B]Bonus action.[/B] If you spend your bonus action, any saving throw the target makes against your spell until your next turn suffers disadvantage. If the spell affects multiple targets, you choose only one to have disadvantage. [B]Action. [/B]If you spend your action, a single target of your choice receives no saving throw against the spell until your next turn. If the spell affects multiple targets, you may spend your action to give all targets disadvantage on the save until your next turn. If you choose to willfully cease concentrating on a spell, it naturally ends at the start of your next turn. If you need the effects to end earlier, you can choose to dismiss the spell. Disrupted spells end instantly. [/QUOTE]
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