Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your 2024 houserules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazybones" data-source="post: 9628439" data-attributes="member: 143"><p>Here is my list from my current 2024 campaign. We're also keeping the flanking rule and the optional diagonal movement rule. Most of these are just clarifications to preempt some of the arguments/exploits I've seen discussed on this board.</p><ul> <li data-xf-list-type="ul">A creature can lose the Invisible condition granted by a successful Stealth check if they enter the direct line of sight of another creature without the benefit of cover, barring some mitigating situation (e.g., distraction, obscurement, lighting or absence thereof). The DM will determine if a situation warrants the loss of the Invisible condition, but will notify the character attempting to use Stealth beforehand if possible (e.g., if a Guard standing in a brightly lit area appears to be alert and looking directly at the spot where the Stealthed character is hiding).</li> <li data-xf-list-type="ul">For convenience on a grid, a creature that is being grappled is placed in any of the squares adjacent to the grappling creature, at the grappler’s discretion. However, if the grappler moves the grappled creature into a hazard (e.g., a bonfire, a chasm, an area of <em>spike growth</em>), both the grappled creature and the grappler are affected by it. If the grappler would like to push the grappled creature into the hazard without being affected themselves, they can do so by using the Unarmed Attack (Shove) action.</li> <li data-xf-list-type="ul">The spell <em>conjure minor elementals </em>scales to +1d8 damage per spell level over 4.</li> <li data-xf-list-type="ul">For purposes of the duration of temporary hit points, specific language in the descriptions of a spell or ability takes precedence over the general duration listed on page 29 of the <em>Player’s Handbook.</em> Thus, if a spell or ability with a limited duration grants the temporary hit points, they go away when the spell or effect ends.</li> <li data-xf-list-type="ul">Attacks of Opportunity can only be made against enemies/foes. This is stated in the rules on page 26 of the <em>Player’s Handbook,</em> but some people have argued that you can use them against allies (e.g., that a cleric with the Warcaster feat can heal a friend who walks past them in combat) because the word “foe” does not appear in the subpassage “Making an Opportunity Attack.”</li> </ul></blockquote><p></p>
[QUOTE="Lazybones, post: 9628439, member: 143"] Here is my list from my current 2024 campaign. We're also keeping the flanking rule and the optional diagonal movement rule. Most of these are just clarifications to preempt some of the arguments/exploits I've seen discussed on this board. [LIST] [*]A creature can lose the Invisible condition granted by a successful Stealth check if they enter the direct line of sight of another creature without the benefit of cover, barring some mitigating situation (e.g., distraction, obscurement, lighting or absence thereof). The DM will determine if a situation warrants the loss of the Invisible condition, but will notify the character attempting to use Stealth beforehand if possible (e.g., if a Guard standing in a brightly lit area appears to be alert and looking directly at the spot where the Stealthed character is hiding). [*]For convenience on a grid, a creature that is being grappled is placed in any of the squares adjacent to the grappling creature, at the grappler’s discretion. However, if the grappler moves the grappled creature into a hazard (e.g., a bonfire, a chasm, an area of [I]spike growth[/I]), both the grappled creature and the grappler are affected by it. If the grappler would like to push the grappled creature into the hazard without being affected themselves, they can do so by using the Unarmed Attack (Shove) action. [*]The spell [I]conjure minor elementals [/I]scales to +1d8 damage per spell level over 4. [*]For purposes of the duration of temporary hit points, specific language in the descriptions of a spell or ability takes precedence over the general duration listed on page 29 of the [I]Player’s Handbook.[/I] Thus, if a spell or ability with a limited duration grants the temporary hit points, they go away when the spell or effect ends. [*]Attacks of Opportunity can only be made against enemies/foes. This is stated in the rules on page 26 of the [I]Player’s Handbook,[/I] but some people have argued that you can use them against allies (e.g., that a cleric with the Warcaster feat can heal a friend who walks past them in combat) because the word “foe” does not appear in the subpassage “Making an Opportunity Attack.” [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your 2024 houserules?
Top