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What are your 2024 houserules?
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<blockquote data-quote="Stormonu" data-source="post: 9630817" data-attributes="member: 52734"><p>Thinking about this some more ... Bloodied could be a condition restricted to living creatures with a circulatory system, and Battered could be applied to objects, constructs and certain undead. </p><p></p><p>From that, you could have effects that work off either - in the case of Battered, we have attacks/weapons/items that deal extra damage to objects, so you might have them instead deal extra damage when Battered, or things like Animated Armor lost a few points of AC when Battered, or the like.</p><p></p><p>Likewise, that may mean things like golems could be immune to effects that use the Bloodied condition, and vise versa with the Battered condition. For example, you could note that Cure Wounds only affects creatures that can be Bloodied, while Mending can only affect items that can be Battered.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9630817, member: 52734"] Thinking about this some more ... Bloodied could be a condition restricted to living creatures with a circulatory system, and Battered could be applied to objects, constructs and certain undead. From that, you could have effects that work off either - in the case of Battered, we have attacks/weapons/items that deal extra damage to objects, so you might have them instead deal extra damage when Battered, or things like Animated Armor lost a few points of AC when Battered, or the like. Likewise, that may mean things like golems could be immune to effects that use the Bloodied condition, and vise versa with the Battered condition. For example, you could note that Cure Wounds only affects creatures that can be Bloodied, while Mending can only affect items that can be Battered. [/QUOTE]
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