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What are your 5e houserules
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<blockquote data-quote="cbwjm" data-source="post: 8597691" data-attributes="member: 6788732"><p>Probably a few of these threads around, but I'm curious what houserules people have for 5e. I have a small list, and I could easily play without them, but I like to use the following in my games.</p><ul> <li data-xf-list-type="ul">Double starting class hit points at level 1. This means that a fighter has 20 + constitution modifier hit points at level 1, while a sorcerer has 12 + con. mod. <em>This makes the PCs a little more robust so that I can through a few critters at them without having to worry too much about them dropping.</em></li> <li data-xf-list-type="ul">A focus can be used to replace somatic components even if a spell has no material components. <em>Always found this rule weird, I want people to Harry Potter the hell out of their spells.</em></li> <li data-xf-list-type="ul">A druid can wildshape into any CR 0 beast, no matter if the critter has flying or a swim speed. A level 2 druid could turn into a sparrow or a goldfish if they want to.<em> Provides a little more utility to wildshape at lower levels.</em></li> <li data-xf-list-type="ul">Ritual caster allows you to add any ritual spell to your ritual book. Spellcasters with ritual casting as part of their spellcasting feature now have a ritual book and can add any ritual spell to it.<em> I don't think there are enough ritual spells as is, and I don't think this needs to be limited to a single class.</em></li> </ul><p>I've thought about a feat at 1st level as well, but in the recent games I've been running, I keep forgetting to announce this and so end up not granting one. Seems to be something I think about when planning the next campaign and I should really add it to the campaign sheet.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8597691, member: 6788732"] Probably a few of these threads around, but I'm curious what houserules people have for 5e. I have a small list, and I could easily play without them, but I like to use the following in my games. [LIST] [*]Double starting class hit points at level 1. This means that a fighter has 20 + constitution modifier hit points at level 1, while a sorcerer has 12 + con. mod. [I]This makes the PCs a little more robust so that I can through a few critters at them without having to worry too much about them dropping.[/I] [*]A focus can be used to replace somatic components even if a spell has no material components. [I]Always found this rule weird, I want people to Harry Potter the hell out of their spells.[/I] [*]A druid can wildshape into any CR 0 beast, no matter if the critter has flying or a swim speed. A level 2 druid could turn into a sparrow or a goldfish if they want to.[I] Provides a little more utility to wildshape at lower levels.[/I] [*]Ritual caster allows you to add any ritual spell to your ritual book. Spellcasters with ritual casting as part of their spellcasting feature now have a ritual book and can add any ritual spell to it.[I] I don't think there are enough ritual spells as is, and I don't think this needs to be limited to a single class.[/I] [/LIST] I've thought about a feat at 1st level as well, but in the recent games I've been running, I keep forgetting to announce this and so end up not granting one. Seems to be something I think about when planning the next campaign and I should really add it to the campaign sheet. [/QUOTE]
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