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What are your 5e houserules
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<blockquote data-quote="cbwjm" data-source="post: 8597874" data-attributes="member: 6788732"><p>Nice, I always like seeing other's houserules as they help me come up with ideas. Just responding to some highlights below.</p><p></p><p></p><p></p><p></p><p>No9 is actually a cool way of resolving that. I haven't had this come up in my games bit I like the way you resolved it. </p><p></p><p>I think no11 is a good rule, I think I've seen it before but what I like about it is that it gives the player some more customisation and it can be used to create different orders of eldritch knights.</p><p></p><p>Tiny hut hasn't been used yet in my games, but I have also considered changing the spell in the same way. The changes to stoneskin and goodberry are probably needed. I'm also considering making the component for force cage be consumed. 1500gp of ruby dust (I think that's the amount) is nothing to sneeze at, even at high level.</p><p></p><p>Nice change for wild magic. I haven't had one, but if someone wanted to play one, I think I'd say that they roll for a surge for every spell cast of level 1+ rather than me as DM deciding when to roll. I did create a 5e version of Nahal's reckless dweomer that scaled in a similar way.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8597874, member: 6788732"] Nice, I always like seeing other's houserules as they help me come up with ideas. Just responding to some highlights below. No9 is actually a cool way of resolving that. I haven't had this come up in my games bit I like the way you resolved it. I think no11 is a good rule, I think I've seen it before but what I like about it is that it gives the player some more customisation and it can be used to create different orders of eldritch knights. Tiny hut hasn't been used yet in my games, but I have also considered changing the spell in the same way. The changes to stoneskin and goodberry are probably needed. I'm also considering making the component for force cage be consumed. 1500gp of ruby dust (I think that's the amount) is nothing to sneeze at, even at high level. Nice change for wild magic. I haven't had one, but if someone wanted to play one, I think I'd say that they roll for a surge for every spell cast of level 1+ rather than me as DM deciding when to roll. I did create a 5e version of Nahal's reckless dweomer that scaled in a similar way. [/QUOTE]
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