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What are your 5e houserules
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<blockquote data-quote="Plaguescarred" data-source="post: 8598016" data-attributes="member: 6701422"><p>Houserule and Variant Rules for my courrent GREYHAWK campaign are the following:</p><p></p><p><strong>Human Ethnicities</strong>: In this humano-centric setting, base or variant humans must also select an ethnic group between Backlunish, Flan, Oeridian, Rhennee, Suloise and Touv, which also grant a +1 to one ability score of your choice, and a new language associated with it.</p><p><strong>New Languages</strong>: Baklunish, Flan, Oeridian, Rhopan, Suloise and Touv.</p><p><strong>Slow Natural Healing</strong>: Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest.</p><p><strong>Long Rest Variant</strong>: At the end of a long rest, a character regains all spent Hit Dice.</p><p><strong>Healer’s Kit Dependency</strong>: A character can't spend any Hit Dice after finishing a rest until someone expends one use of a healer's kit to bandage and treat the character's wounds.</p><p>Stealth: When you hide, no need to make any Stealth check until someone can perceive you.</p><p><strong>Death</strong>: Every time a character drops to 0 hit points, it gains a level of exhaustion. Deaths saving throws are rolled in private so the result is only known to the concerned player and DM.</p><p><strong>Opposed Check</strong>: Opposed checks such as Dexterity (Stealth) or Charisma (Deception) check are made only when opposition is occuring. For exemple, if a player character attempt to disguises or hides, no check is actually made until another creature can spot it somehow and oppose check.</p><p><strong>Falling</strong>: Falling damage is exponentially 10' = 1d6, 20' = 3d6, 30' = 6d6, 40' = 10d6, 50' = 15d6 etc</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 8598016, member: 6701422"] Houserule and Variant Rules for my courrent GREYHAWK campaign are the following: [B]Human Ethnicities[/B]: In this humano-centric setting, base or variant humans must also select an ethnic group between Backlunish, Flan, Oeridian, Rhennee, Suloise and Touv, which also grant a +1 to one ability score of your choice, and a new language associated with it. [B]New Languages[/B]: Baklunish, Flan, Oeridian, Rhopan, Suloise and Touv. [B]Slow Natural Healing[/B]: Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest. [B]Long Rest Variant[/B]: At the end of a long rest, a character regains all spent Hit Dice. [B]Healer’s Kit Dependency[/B]: A character can't spend any Hit Dice after finishing a rest until someone expends one use of a healer's kit to bandage and treat the character's wounds. Stealth: When you hide, no need to make any Stealth check until someone can perceive you. [B]Death[/B]: Every time a character drops to 0 hit points, it gains a level of exhaustion. Deaths saving throws are rolled in private so the result is only known to the concerned player and DM. [B]Opposed Check[/B]: Opposed checks such as Dexterity (Stealth) or Charisma (Deception) check are made only when opposition is occuring. For exemple, if a player character attempt to disguises or hides, no check is actually made until another creature can spot it somehow and oppose check. [B]Falling[/B]: Falling damage is exponentially 10' = 1d6, 20' = 3d6, 30' = 6d6, 40' = 10d6, 50' = 15d6 etc [/QUOTE]
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