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What are your 5e houserules
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<blockquote data-quote="Lyxen" data-source="post: 8598437" data-attributes="member: 7032025"><p>This is a leftover from 3e that we are so glad was never reinstated. For us, one of the strengths of 5e is that combat is extremely fast and streamlined, but allowing delay is basically reinstating some sort of "free for all" where people are expecting something to happen and will all try to act at the same time when it happens. If this is what you are looking for, the ready action is a much better way to deal with it, one with at least a small cost (compared to delaying which costs nothing) and that corresponds to something specific that you are watching for in combat.</p><p></p><p>Honestly getting rid of delaying plus a few other streamlining things about not intervening during someone else's turn has at least halved the time needed to run fights.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8598437, member: 7032025"] This is a leftover from 3e that we are so glad was never reinstated. For us, one of the strengths of 5e is that combat is extremely fast and streamlined, but allowing delay is basically reinstating some sort of "free for all" where people are expecting something to happen and will all try to act at the same time when it happens. If this is what you are looking for, the ready action is a much better way to deal with it, one with at least a small cost (compared to delaying which costs nothing) and that corresponds to something specific that you are watching for in combat. Honestly getting rid of delaying plus a few other streamlining things about not intervening during someone else's turn has at least halved the time needed to run fights. [/QUOTE]
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