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What are your 5e houserules
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8599427" data-attributes="member: 6812740"><p>1. HP is rolled every level including first. No CON mod added.</p><p>2. HP Max is capped at 50.</p><p>3. Completely revised weapon and armour list based off of how rare a piece of gear is in the world. Made gauntlets, greaves and helmets separate pieces of armour that increase AC or give damage reduction. </p><p>4. Some pieces of armour provides damage reduction, the highest value being a 6 from a full suit of plate (which is a very rare piece of equipment).</p><p>5. The static proficiency value is replaced with the proficiency dice rules from the DMG.</p><p>6. Warlocks are the only class that can up-cast a spell. They also can cast the same spell multiple times a day, whereas other spellcasters cannot. This comes at a price however. Whenever a warlock casts a spell they lose HP max equal to the spell level. </p><p>7. If a character reaches zero HP, they succumb to their wounds and die if no one comes and stabilizes them with a healers kit or magical healing before the start of their next turn. Coming back from zero HP costs a hit die. If your character doesn’t have any hit die left, they can only be stabilized with magic healing. Additionally, a healers kit only brings a character back to 1 HP, which is dangerous because I also play that if a characters HP would be reduced to -10 they are dead outright. Being at 1 HP means the character is one or two good whacks away from certain death. </p><p>8. Gold for XP</p><p>9. 4D6 drop the lowest but in order from Strength to Charisma.</p><p>10. Slotted inventory. The number of slots depends on the type of backpack and belt set up the character is using. A basic has 6 backspace slots and two belt slots. Things like shields, bows and quivers are slung onto the person so don’t take up space.</p><p></p><p>I’m also using a lot of what is included in the greatest supplement I’ve laid hands on: 5E Hardcore Mode. Currently using these rules in conjunction with 5EHM to run the mega-dungeon of Barrowmaze. It’s been a blast.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8599427, member: 6812740"] 1. HP is rolled every level including first. No CON mod added. 2. HP Max is capped at 50. 3. Completely revised weapon and armour list based off of how rare a piece of gear is in the world. Made gauntlets, greaves and helmets separate pieces of armour that increase AC or give damage reduction. 4. Some pieces of armour provides damage reduction, the highest value being a 6 from a full suit of plate (which is a very rare piece of equipment). 5. The static proficiency value is replaced with the proficiency dice rules from the DMG. 6. Warlocks are the only class that can up-cast a spell. They also can cast the same spell multiple times a day, whereas other spellcasters cannot. This comes at a price however. Whenever a warlock casts a spell they lose HP max equal to the spell level. 7. If a character reaches zero HP, they succumb to their wounds and die if no one comes and stabilizes them with a healers kit or magical healing before the start of their next turn. Coming back from zero HP costs a hit die. If your character doesn’t have any hit die left, they can only be stabilized with magic healing. Additionally, a healers kit only brings a character back to 1 HP, which is dangerous because I also play that if a characters HP would be reduced to -10 they are dead outright. Being at 1 HP means the character is one or two good whacks away from certain death. 8. Gold for XP 9. 4D6 drop the lowest but in order from Strength to Charisma. 10. Slotted inventory. The number of slots depends on the type of backpack and belt set up the character is using. A basic has 6 backspace slots and two belt slots. Things like shields, bows and quivers are slung onto the person so don’t take up space. I’m also using a lot of what is included in the greatest supplement I’ve laid hands on: 5E Hardcore Mode. Currently using these rules in conjunction with 5EHM to run the mega-dungeon of Barrowmaze. It’s been a blast. [/QUOTE]
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