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What are your 5e houserules
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<blockquote data-quote="James Gasik" data-source="post: 8600392" data-attributes="member: 6877472"><p>I should point out that I don't have an adversarial position here- people are allowed to play the game in whatever way gives them the most enjoyment. But my introduction to the game and many early modules were, in fact, geared towards presenting you with ancient ruins filled mostly by very bad creatures, who were guarding quite a bit of loot.</p><p></p><p>Even once you got into AD&D, the general way the people I played with ran their games remained consistent.</p><p></p><p>The Temple of Elemental Evil, Sinister Secret of Saltmarsh, The Sentinel and The Gauntlet, The Slavelords, Against the Giants, The Caves of Chaos...our heroes were sent on adventures to murder the forces of darkness and take their stuff.</p><p></p><p>It wasn't until the mid 90's that I started to consider the morality of my character's actions, but there was a lot of pushback from other people I met who played the game. They didn't want to be told they couldn't kill goblins- goblins are evil, and that was that.</p><p></p><p>It was about this time that I started to tire of AD&D and began to move onto other games like Werewolf and Vampire: The Masquerade. By the time I got back into D&D with 3e, other people who also considered the morality of their deeds were playing as well, and sometimes this turned into long debates between players.</p><p></p><p>But the game really hasn't adapted very well to this, was the point I was trying to make Any time WotC addresses alignment, they tend to say some bizarre things. I'm sure you've partaken in many alignment debates where people try to espouse their feelings about what Lawful or Evil or whatever alignment means, and have felt it doesn't line up with your own thoughts.</p><p></p><p>Alignment is meant to be a gauge of absolute forces that exist in the D&D multiverse on a grand scale, but in the trenches, as it were, a lot of of is subjective and murky. And to this day, adventures are still written about going into the dens of "bad monsters" to murder and loot them.</p><p></p><p>Which leads to some bizarre moments when players stop and go "wait. are <strong>we</strong> the bad guys?", and there's usually someone who says "oh God, it's just a game, let's just kill stuff and get xp!".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8600392, member: 6877472"] I should point out that I don't have an adversarial position here- people are allowed to play the game in whatever way gives them the most enjoyment. But my introduction to the game and many early modules were, in fact, geared towards presenting you with ancient ruins filled mostly by very bad creatures, who were guarding quite a bit of loot. Even once you got into AD&D, the general way the people I played with ran their games remained consistent. The Temple of Elemental Evil, Sinister Secret of Saltmarsh, The Sentinel and The Gauntlet, The Slavelords, Against the Giants, The Caves of Chaos...our heroes were sent on adventures to murder the forces of darkness and take their stuff. It wasn't until the mid 90's that I started to consider the morality of my character's actions, but there was a lot of pushback from other people I met who played the game. They didn't want to be told they couldn't kill goblins- goblins are evil, and that was that. It was about this time that I started to tire of AD&D and began to move onto other games like Werewolf and Vampire: The Masquerade. By the time I got back into D&D with 3e, other people who also considered the morality of their deeds were playing as well, and sometimes this turned into long debates between players. But the game really hasn't adapted very well to this, was the point I was trying to make Any time WotC addresses alignment, they tend to say some bizarre things. I'm sure you've partaken in many alignment debates where people try to espouse their feelings about what Lawful or Evil or whatever alignment means, and have felt it doesn't line up with your own thoughts. Alignment is meant to be a gauge of absolute forces that exist in the D&D multiverse on a grand scale, but in the trenches, as it were, a lot of of is subjective and murky. And to this day, adventures are still written about going into the dens of "bad monsters" to murder and loot them. Which leads to some bizarre moments when players stop and go "wait. are [B]we[/B] the bad guys?", and there's usually someone who says "oh God, it's just a game, let's just kill stuff and get xp!". [/QUOTE]
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