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What are your 5e houserules
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<blockquote data-quote="Weiley31" data-source="post: 8602104" data-attributes="member: 7017196"><p>Off the top of my head so far:</p><p><strong><em>-Rolling Attributes:</em></strong></p><p><strong><em> </em></strong>Rolling stats straight down. Instead of doing 4D6, it's 4D7. Ones and twos are rerolled. The Seventh roll for a stat is considered a "wild card" type thing. So, if you didn't like a number that you rolled for your stats, you can replace ONLY one of them with the seventh wild card rolled stat. Apply Tasha's +2/+1 afterwords. (My DM does this and was the method we used when I played DND 5E for the very first time ever about two years ago.)</p><p></p><p><em>-<strong>Backgrounds:</strong></em></p><p><em><strong> </strong></em>Think it's stupid that a Background can make you "double up" on a Skill making it a waste and don't feel like, for whatever the reason, to replace the skill with something else? Well, if you double up on a skill due to background/class/whatever, you can gain <em>Expertise</em> in the skill if you want. I don't think it's broken if say like, an Elven Fighter chooses Perception as a class skill while already being proficient in Perception and gaining <em>Expertise by </em>doing that. Bards/Rogues can do it and it doesn't break the game into oblivion and back. You'll still get murdered by Demogorgon's force damage attacks, regardless, if some random fighter smuck has <em>Expertise</em> in one skill. (Fun Fact: Everyday Heroes does the same exact thing where doubling up on a skill gives you Expertise in it.)</p><p></p><p><strong><em>-Animal Companions:</em></strong></p><p><strong><em> </em></strong>Animal Companions scale using the Revised Ranger's <em>Companion's Bond</em> feature. This allows Animal Companions/their owners(the PC) to grow in power together and allows the Animal Companion to bump up their Attributes as well whenever the PC gains that option to do so. <em>Feats may only be granted to an Animal Companion via certain tasks/goals/special circumstances/DM fiat/Amazing Achievements. And even then only one Feat would probably be given and that's it.</em> Animal Companions, when gaining the two skills of their choice due to <em>Companion's Bond,</em> may also choose to "double up" on a skill to gain <em>Expertise</em> in a skill if they choose too. To make Barding not completely useless in a situation like that, if the PC's prof score is better than the Barding's AC, I just have Barding count as a +1/+2/ to AC ala shields. (granted your paying more for your pupper/critter to "use a "refluffed shield" but I don't have the time to make a big fuss over a proper work around.)</p><p></p><p><em><strong> <em>Sub Animal Compannion Rule: </em></strong>Tasha's *Primal Companions</em> are also allowed to use the Revised Ranger's <em>Companion's Bond</em> to scale up in power too. Also, the traits of the "base form" of the Animal Companion still <em>apply</em> to the <em>Primal Companion.</em> So if a PC managed to somehow gain the trust of a <em>Beast of The Land Primal Companion that was a Wolf: that Primal Companion will ALSO have Pack Tactics and Keen Hearing/Smell along with the Primal Bond and Charge of the Beast of the Land stat block.</em> Sounds crazy, but Primal Companions are seen more as a "end game" type deal or something stronger, Animal Companion wise, compared to say, a random stray mutt that the Bard found at a shelter/pound. In terms of power/strength tiers for Animal Companions it would be: Random Animal(or non pc companion)---->PC Animal Companion----->Primal Companion.</p><p></p><p><em><strong>-Rolling for HP on Level-Ups:</strong></em></p><p><em><strong> </strong></em>Only gaining one HP every time you level up sucks. So, if you roll your HP and roll a 1 or below your class's average HP suggestion/recommendation, according to the PHB, you can choose to reroll. Originally, I thought of allowing unlimited HP rerolls, but I think what I'll do is, you can reroll your HP result, if your unhappy with it upon leveling up, up to your current CON modifier. So, if your CON is a +5, you get five free rerolls if you choose not to go with the average/unhappy with what you got. If your CON is +2, well you only have 2 rerolls.</p><p></p><p>That's all for now.</p><p><em><strong> </strong></em></p></blockquote><p></p>
[QUOTE="Weiley31, post: 8602104, member: 7017196"] Off the top of my head so far: [B][I]-Rolling Attributes: [/I][/B]Rolling stats straight down. Instead of doing 4D6, it's 4D7. Ones and twos are rerolled. The Seventh roll for a stat is considered a "wild card" type thing. So, if you didn't like a number that you rolled for your stats, you can replace ONLY one of them with the seventh wild card rolled stat. Apply Tasha's +2/+1 afterwords. (My DM does this and was the method we used when I played DND 5E for the very first time ever about two years ago.) [I]-[B]Backgrounds: [/B][/I]Think it's stupid that a Background can make you "double up" on a Skill making it a waste and don't feel like, for whatever the reason, to replace the skill with something else? Well, if you double up on a skill due to background/class/whatever, you can gain [I]Expertise[/I] in the skill if you want. I don't think it's broken if say like, an Elven Fighter chooses Perception as a class skill while already being proficient in Perception and gaining [I]Expertise by [/I]doing that. Bards/Rogues can do it and it doesn't break the game into oblivion and back. You'll still get murdered by Demogorgon's force damage attacks, regardless, if some random fighter smuck has [I]Expertise[/I] in one skill. (Fun Fact: Everyday Heroes does the same exact thing where doubling up on a skill gives you Expertise in it.) [B][I]-Animal Companions: [/I][/B]Animal Companions scale using the Revised Ranger's [I]Companion's Bond[/I] feature. This allows Animal Companions/their owners(the PC) to grow in power together and allows the Animal Companion to bump up their Attributes as well whenever the PC gains that option to do so. [I]Feats may only be granted to an Animal Companion via certain tasks/goals/special circumstances/DM fiat/Amazing Achievements. And even then only one Feat would probably be given and that's it.[/I] Animal Companions, when gaining the two skills of their choice due to [I]Companion's Bond,[/I] may also choose to "double up" on a skill to gain [I]Expertise[/I] in a skill if they choose too. To make Barding not completely useless in a situation like that, if the PC's prof score is better than the Barding's AC, I just have Barding count as a +1/+2/ to AC ala shields. (granted your paying more for your pupper/critter to "use a "refluffed shield" but I don't have the time to make a big fuss over a proper work around.) [I][B] [I]Sub Animal Compannion Rule: [/I][/B]Tasha's *Primal Companions[/I] are also allowed to use the Revised Ranger's [I]Companion's Bond[/I] to scale up in power too. Also, the traits of the "base form" of the Animal Companion still [I]apply[/I] to the [I]Primal Companion.[/I] So if a PC managed to somehow gain the trust of a [I]Beast of The Land Primal Companion that was a Wolf: that Primal Companion will ALSO have Pack Tactics and Keen Hearing/Smell along with the Primal Bond and Charge of the Beast of the Land stat block.[/I] Sounds crazy, but Primal Companions are seen more as a "end game" type deal or something stronger, Animal Companion wise, compared to say, a random stray mutt that the Bard found at a shelter/pound. In terms of power/strength tiers for Animal Companions it would be: Random Animal(or non pc companion)---->PC Animal Companion----->Primal Companion. [I][B]-Rolling for HP on Level-Ups: [/B][/I]Only gaining one HP every time you level up sucks. So, if you roll your HP and roll a 1 or below your class's average HP suggestion/recommendation, according to the PHB, you can choose to reroll. Originally, I thought of allowing unlimited HP rerolls, but I think what I'll do is, you can reroll your HP result, if your unhappy with it upon leveling up, up to your current CON modifier. So, if your CON is a +5, you get five free rerolls if you choose not to go with the average/unhappy with what you got. If your CON is +2, well you only have 2 rerolls. That's all for now. [I][B] [/B][/I] [/QUOTE]
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