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What are your all time favorite rpg games, and why?
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<blockquote data-quote="buzz" data-source="post: 492117" data-attributes="member: 6777"><p>1. <strong>Runequest</strong>: the best game that I never got to play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>While the BRP system has its quirks, I don't think that any RPG I've ever experienced did such an amazing job of conveying the *tone* of the setting as well as Runequest. The 2nd edition managed to provide a farily complete skill-based system that just *oozed* the setting of Glorantha. I don't think I ever read a supplement for it that was anything less than amazing. As far as I'm concerned, the Chaosium of that era was the greatest RPG company EVER.</p><p></p><p>It's one of the great crimes that that Runequest got sold off to Avalon Hill (for all their talent for wargames, they positively sucked at RPGs), and now is buried in liscensing oblivion in the vaults of Hasbro.</p><p></p><p>2. <strong>D&D3e</strong>: IMHO, the deifnitive version of the classic game.</p><p></p><p>3e/d20 just plain amazes me. A game so good that it brought me back into the hobby after a long hiatus, and brought me back *in force*. I'm probably a bigger gaming geek now than I've ever been. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3. <strong>Champions/HERO</strong>: hands-down, the best "system" I've ever encountered.</p><p></p><p>HERO is the main reason that I can't seem to get interested in GURPS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When I read the GURPS Basic Set, I kept thinking of ways that I thoguht the game ought to handle various rule constructs... and they added up to making it exactly like HERO. I have yet to see another point-buy system that, *in a rules-heavy context*, manages to be as flexible, universal, and balanced. If it can be done, it can be done in HERO.</p><p></p><p>4. <strong>Call of Cthulhu</strong>: the most fun game ever.</p><p></p><p>It might be more appropriate to credit the Keeper who was running the CoC games I played in college, but I have never had more fun, nor learned more about *what RPGs are capable of*, than when I played CoC. Of course, being an ENWorlder, I prefer the d20 edition... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>5. <strong>Dark Matter</strong></p><p></p><p>It's probably dishonest of me to include this on the list, as it is a setting, and I only got the book a few weeks ago. Nonetheless, this is easily the most entertaining and thought-provoking setting I've ever had the pleasure to read. I don't even particularly like the conspiracy genre, and this book has me hooked.</p></blockquote><p></p>
[QUOTE="buzz, post: 492117, member: 6777"] 1. [b]Runequest[/b]: the best game that I never got to play. :) While the BRP system has its quirks, I don't think that any RPG I've ever experienced did such an amazing job of conveying the *tone* of the setting as well as Runequest. The 2nd edition managed to provide a farily complete skill-based system that just *oozed* the setting of Glorantha. I don't think I ever read a supplement for it that was anything less than amazing. As far as I'm concerned, the Chaosium of that era was the greatest RPG company EVER. It's one of the great crimes that that Runequest got sold off to Avalon Hill (for all their talent for wargames, they positively sucked at RPGs), and now is buried in liscensing oblivion in the vaults of Hasbro. 2. [b]D&D3e[/b]: IMHO, the deifnitive version of the classic game. 3e/d20 just plain amazes me. A game so good that it brought me back into the hobby after a long hiatus, and brought me back *in force*. I'm probably a bigger gaming geek now than I've ever been. :) 3. [b]Champions/HERO[/b]: hands-down, the best "system" I've ever encountered. HERO is the main reason that I can't seem to get interested in GURPS. :) When I read the GURPS Basic Set, I kept thinking of ways that I thoguht the game ought to handle various rule constructs... and they added up to making it exactly like HERO. I have yet to see another point-buy system that, *in a rules-heavy context*, manages to be as flexible, universal, and balanced. If it can be done, it can be done in HERO. 4. [b]Call of Cthulhu[/b]: the most fun game ever. It might be more appropriate to credit the Keeper who was running the CoC games I played in college, but I have never had more fun, nor learned more about *what RPGs are capable of*, than when I played CoC. Of course, being an ENWorlder, I prefer the d20 edition... ;) 5. [b]Dark Matter[/b] It's probably dishonest of me to include this on the list, as it is a setting, and I only got the book a few weeks ago. Nonetheless, this is easily the most entertaining and thought-provoking setting I've ever had the pleasure to read. I don't even particularly like the conspiracy genre, and this book has me hooked. [/QUOTE]
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