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What are your beefs with the d20 system?
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<blockquote data-quote="D+1" data-source="post: 1245197" data-attributes="member: 13654"><p>Beefs? Just one really, and only one. Advancement is much too fast for my tastes which were developed through all the older editions. The system is not very amenable to adjustments to that aspect of it. As you cut the rate of advancement/XP rewards with the same number of encounters you have issues with appropriate levels of monetary and equipment rewards. The number of encounters, the xp rewards, and the monetary rewards are all tied VERY closely together and making adjustments to one of them has serious repurcussions upon the others.</p><p></p><p>A lot of the beefs I see here I would actually classify not as a problem with d20, but with inhibitions to using d20 as it should be used. "By The Book", is not the be-all end-all of using the system and that's why it's <em>designed</em> to be able to handle even some very large scale changes. If you want or need to do that to accomodate your preferences - and the system can handle it - then it's a <em>positive</em> for the system, not a beef against it.</p><p></p><p>I'd offer counter-arguments for a LOT of these but as someone already said I don't think the thread is really intended for that. But, one that I have to comment on anyway is the issue of teaching the system to newbies.</p><p></p><p>This system is by far the most sensible, the cleanest, the most logical and thus the easiest to teach the basics of to anyone. It has almost no rules exceptions and virtually everything about it has logical, explainable reasoning behind it rather than simply being an arbitrary, "It just IS this way so live with it." Now, after only 3 years experience with it YOU may not be as familiar with it yet as previous versions which have been around for 30, but they are NOT easier to teach or to learn [with perhaps the sole exception of the ORIGINAL edition]. If you take three identical new players, give one a 1E PH, one a 2E PH and one a 3E/3.5 PH - the 3E/3.5 player will be up and running with the basic functions of the game a HELL of a lot faster, and he will be able to master more of the intricacies of the system faster and more likely to be able to handle it on his own as well, without needing to have his hand held.</p></blockquote><p></p>
[QUOTE="D+1, post: 1245197, member: 13654"] Beefs? Just one really, and only one. Advancement is much too fast for my tastes which were developed through all the older editions. The system is not very amenable to adjustments to that aspect of it. As you cut the rate of advancement/XP rewards with the same number of encounters you have issues with appropriate levels of monetary and equipment rewards. The number of encounters, the xp rewards, and the monetary rewards are all tied VERY closely together and making adjustments to one of them has serious repurcussions upon the others. A lot of the beefs I see here I would actually classify not as a problem with d20, but with inhibitions to using d20 as it should be used. "By The Book", is not the be-all end-all of using the system and that's why it's [I]designed[/I] to be able to handle even some very large scale changes. If you want or need to do that to accomodate your preferences - and the system can handle it - then it's a [I]positive[/I] for the system, not a beef against it. I'd offer counter-arguments for a LOT of these but as someone already said I don't think the thread is really intended for that. But, one that I have to comment on anyway is the issue of teaching the system to newbies. This system is by far the most sensible, the cleanest, the most logical and thus the easiest to teach the basics of to anyone. It has almost no rules exceptions and virtually everything about it has logical, explainable reasoning behind it rather than simply being an arbitrary, "It just IS this way so live with it." Now, after only 3 years experience with it YOU may not be as familiar with it yet as previous versions which have been around for 30, but they are NOT easier to teach or to learn [with perhaps the sole exception of the ORIGINAL edition]. If you take three identical new players, give one a 1E PH, one a 2E PH and one a 3E/3.5 PH - the 3E/3.5 player will be up and running with the basic functions of the game a HELL of a lot faster, and he will be able to master more of the intricacies of the system faster and more likely to be able to handle it on his own as well, without needing to have his hand held. [/QUOTE]
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