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What are your beefs with the d20 system?
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<blockquote data-quote="Sir Whiskers" data-source="post: 1245593" data-attributes="member: 6941"><p>Which is exactly the approach taken toward stats with the base point buy system. It's intentionally very expensive to take a very high (17-18) score in one stat, prohibitively so for many players. I find it interesting (and not necessarily wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) that the designers created a system for JoAT'ing stats, while strongly encouraging characters to focus on a handful of skills, reaching seemingly superhuman levels in them.</p><p></p><p>Back on topic, I have agree with those who've posted that the system is complex, with a very steep learning curve. It's a bit of a trade-off, of course. The extensive rules cover most situations and handles them fairly well, but sifting through all of the rules is a bit intimidating, especially when trying to teach newbies. </p><p></p><p>For opposite reasons, I find that 3E is as difficult to learn as OD&D (the original white box set) was. The latter had too few rules, with too many holes in them, while 3E has so many rules it's hard to remember them all. I strongly believe d20 needs an intro system, or at least DnD does. Surely it's possible to write a minimal ruleset which still covers most game situations cleanly and clearly.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1245593, member: 6941"] Which is exactly the approach taken toward stats with the base point buy system. It's intentionally very expensive to take a very high (17-18) score in one stat, prohibitively so for many players. I find it interesting (and not necessarily wrong :) ) that the designers created a system for JoAT'ing stats, while strongly encouraging characters to focus on a handful of skills, reaching seemingly superhuman levels in them. Back on topic, I have agree with those who've posted that the system is complex, with a very steep learning curve. It's a bit of a trade-off, of course. The extensive rules cover most situations and handles them fairly well, but sifting through all of the rules is a bit intimidating, especially when trying to teach newbies. For opposite reasons, I find that 3E is as difficult to learn as OD&D (the original white box set) was. The latter had too few rules, with too many holes in them, while 3E has so many rules it's hard to remember them all. I strongly believe d20 needs an intro system, or at least DnD does. Surely it's possible to write a minimal ruleset which still covers most game situations cleanly and clearly. [/QUOTE]
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