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What are your beefs with the d20 system?
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<blockquote data-quote="Ace" data-source="post: 1245604" data-attributes="member: 944"><p>I have 3 beefs with d20 that I really don't think can be changed without making the game into something else</p><p></p><p>#1 Monster centric threat scaling. </p><p></p><p>The way the game and its implied setting(s) work you will be fighting a lot of monsters once you are above 10th level or so. </p><p>I really prefer human oriented settings but the DMG demographics make this unlikely to work as well. There are a lot of Neo Oytughs or Dire Axiomatic Wombats but very few high level warriors for some reason </p><p></p><p>#2 Gear dependance. </p><p>I would like to see magic stuff regarded as option not as nigh mandatory. A 10th level character should be assumed to be balanced and funtion normal with normal gear only and not x thousand GPs in treasure. </p><p>Any magic stuff should be a power boost not an assumed feature </p><p></p><p>#3 Threat escalation. </p><p>I am used to games where you can fight a lot of human warriors and there will still be a challange. </p><p>D&D's power curve is exponential in a way, a 1st level party can take on kobolds -- a 12th level party, small towns. </p><p>I am used to systems with a shallower curve say </p><p> newbie - 1 mook , experienced 1 veteran , master, another master or a bunch of mooks, </p><p>I find it hard to build adventures for a super heroic power level where 10th level guys wipe out villages. Sure its playable but I cut my RPG teeth on games like GURPS and Runequest. We never played any D&D past 8th level (max) so I am not used to the power curve and I would like the worlds most popular RPG to have this sort of option</p></blockquote><p></p>
[QUOTE="Ace, post: 1245604, member: 944"] I have 3 beefs with d20 that I really don't think can be changed without making the game into something else #1 Monster centric threat scaling. The way the game and its implied setting(s) work you will be fighting a lot of monsters once you are above 10th level or so. I really prefer human oriented settings but the DMG demographics make this unlikely to work as well. There are a lot of Neo Oytughs or Dire Axiomatic Wombats but very few high level warriors for some reason #2 Gear dependance. I would like to see magic stuff regarded as option not as nigh mandatory. A 10th level character should be assumed to be balanced and funtion normal with normal gear only and not x thousand GPs in treasure. Any magic stuff should be a power boost not an assumed feature #3 Threat escalation. I am used to games where you can fight a lot of human warriors and there will still be a challange. D&D's power curve is exponential in a way, a 1st level party can take on kobolds -- a 12th level party, small towns. I am used to systems with a shallower curve say newbie - 1 mook , experienced 1 veteran , master, another master or a bunch of mooks, I find it hard to build adventures for a super heroic power level where 10th level guys wipe out villages. Sure its playable but I cut my RPG teeth on games like GURPS and Runequest. We never played any D&D past 8th level (max) so I am not used to the power curve and I would like the worlds most popular RPG to have this sort of option [/QUOTE]
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What are your beefs with the d20 system?
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