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What are your beefs with the d20 system?
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<blockquote data-quote="Wombat" data-source="post: 1246171" data-attributes="member: 8447"><p>Like any system, I can find faults here. Not enough to destroy the game for me, and mainly as a metagame problem, but they are still there.</p><p></p><p>I dislike the dependence on miniatures that is being forced to a greater extent on us. I don't like to work with minis, due to my break with miniature wargaming back in the 1970s. Some people ask me, "But how do you handle AoOs?" To my eye, they are part of the problem, forcing a more graphic, miniature-centric view of the game. </p><p></p><p>I dislike the alignment system, but find it ultimately ignorable. </p><p></p><p>I dislike Armor Class as written. Armour doesn't make you harder to hit; it makes you harder to be damaged. Know this from experience...</p><p></p><p>I dislike the Vancian magic system. It worked well in Vance's books, as it was part of the feel for those particular stories, but it doesn't map most common myths, legends, and even fantasy novels well. The fact that there is no ceremonial magic system built into the base game is something I find sad.</p><p></p><p>I dislike the terribly silly monsters that populate so much of D&D. OTOH, these, too, are easily ignorable. There are no phantom fungi, displacer beasts, mind flayers, and the like in my games and, for my gamers, this makes for a happier world.</p><p></p><p>I used to have real gripes with the character classes and levels, but 3rd ed made a huge difference that way; I would wish for better multiclassing rules as multiclassed characters take much more than a slight hit on their power level, but that is minor in comparison. </p><p></p><p>I loath the proliferation of PrCs. I only run a few in any given campaign, but they are continually created. Personally, I prefer PrCs that are <em>prestigious</em> rather than generic. For the most part you can map most PrCs by going multiclass or taking specific Feats. If there is no <em>need</em> for a specific class, why introduce it?</p><p></p><p>At the moment I have reached the saturation point on supplements. I have no desire to pick up any more, any more than I have a desire to switch to 3.5. I am comfortable with my game as is. I hope everyone can find a level they are as comfortable with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1246171, member: 8447"] Like any system, I can find faults here. Not enough to destroy the game for me, and mainly as a metagame problem, but they are still there. I dislike the dependence on miniatures that is being forced to a greater extent on us. I don't like to work with minis, due to my break with miniature wargaming back in the 1970s. Some people ask me, "But how do you handle AoOs?" To my eye, they are part of the problem, forcing a more graphic, miniature-centric view of the game. I dislike the alignment system, but find it ultimately ignorable. I dislike Armor Class as written. Armour doesn't make you harder to hit; it makes you harder to be damaged. Know this from experience... I dislike the Vancian magic system. It worked well in Vance's books, as it was part of the feel for those particular stories, but it doesn't map most common myths, legends, and even fantasy novels well. The fact that there is no ceremonial magic system built into the base game is something I find sad. I dislike the terribly silly monsters that populate so much of D&D. OTOH, these, too, are easily ignorable. There are no phantom fungi, displacer beasts, mind flayers, and the like in my games and, for my gamers, this makes for a happier world. I used to have real gripes with the character classes and levels, but 3rd ed made a huge difference that way; I would wish for better multiclassing rules as multiclassed characters take much more than a slight hit on their power level, but that is minor in comparison. I loath the proliferation of PrCs. I only run a few in any given campaign, but they are continually created. Personally, I prefer PrCs that are [I]prestigious[/I] rather than generic. For the most part you can map most PrCs by going multiclass or taking specific Feats. If there is no [I]need[/I] for a specific class, why introduce it? At the moment I have reached the saturation point on supplements. I have no desire to pick up any more, any more than I have a desire to switch to 3.5. I am comfortable with my game as is. I hope everyone can find a level they are as comfortable with. :) [/QUOTE]
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