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What are your beefs with the d20 system?
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<blockquote data-quote="swrushing" data-source="post: 1246494" data-attributes="member: 14140"><p>Note that i would have no quibble with it if "pull/use outr gun" were the example.</p><p></p><p>What D20teaches is that if the gun is in hand, ready for use, and neither character has surprise, then it still might be likely for the knifer to run over and stab before you even get a shot off. It depends on WHO. </p><p></p><p>Acxtually, to be clear, what D20 teaches is it doesn't matter whether you draw your gun before entering the room or leave it in your holster. When the non-surprise situation unfolds, it will matter not one iota whether you drew your gun ahead of time. IF WHO-GUN wins initiative, he can draw the gun and shoot before the WHO-KNIFE can close. If he drew the gun outside, and he wins initiative, WHO-GUn can shoot the knifer before he can close. If WHO-GUN wins initiative, he can draw his gun, taker a 5' move to possible cover and "ready" to shoot the gknifer "when he closes".</p><p></p><p>If WHO-GUN loses init, then regardless of whether the gun is in hand or not, the knifer will rush actoss and stab him, possibly as much as 60', before he can do anything about it.</p><p></p><p>All in all, it makes taking time to draw the gun ahead of time rather pointless. The ACTION is not a significant element, just the ACTOR and how well he rolled init.</p><p></p><p>In the half-action resolution and the immediate-normal-delayed methods i described, whether you already had gun in hand or had to draw it would make a very significant difference. if you had it drawn already, your shot would go off before he got to you. if you left it in holster, then init would be the determining element.</p><p></p><p>I prefer that.</p><p></p><p>Some may not.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1246494, member: 14140"] Note that i would have no quibble with it if "pull/use outr gun" were the example. What D20teaches is that if the gun is in hand, ready for use, and neither character has surprise, then it still might be likely for the knifer to run over and stab before you even get a shot off. It depends on WHO. Acxtually, to be clear, what D20 teaches is it doesn't matter whether you draw your gun before entering the room or leave it in your holster. When the non-surprise situation unfolds, it will matter not one iota whether you drew your gun ahead of time. IF WHO-GUN wins initiative, he can draw the gun and shoot before the WHO-KNIFE can close. If he drew the gun outside, and he wins initiative, WHO-GUn can shoot the knifer before he can close. If WHO-GUN wins initiative, he can draw his gun, taker a 5' move to possible cover and "ready" to shoot the gknifer "when he closes". If WHO-GUN loses init, then regardless of whether the gun is in hand or not, the knifer will rush actoss and stab him, possibly as much as 60', before he can do anything about it. All in all, it makes taking time to draw the gun ahead of time rather pointless. The ACTION is not a significant element, just the ACTOR and how well he rolled init. In the half-action resolution and the immediate-normal-delayed methods i described, whether you already had gun in hand or had to draw it would make a very significant difference. if you had it drawn already, your shot would go off before he got to you. if you left it in holster, then init would be the determining element. I prefer that. Some may not. [/QUOTE]
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