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*Pathfinder & Starfinder
What Are Your Best Battle Tactics?
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<blockquote data-quote="CuRoi" data-source="post: 5425325" data-attributes="member: 98032"><p>Ahhh yet again a house rule I probably adopted long ago which has invaded the "rules" which I rarely reference anymore, heh. I need a WARNING label in my sig..."Senile DM that tired of rules long ago..." I've always let players whisper or "cast quietly"...especially druids...cause yelling tends to scare the animals, heh. Plus, it lets necromancers and such be creepy when casting spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>This just makes Silent casting, Silence, or distance all the more important to keep your bad guy alive a bit longer. Yes it burns higher level spell slots, but it makes the PCs work a bit harder to find the sorcerer while his mentioned "minions" hopefully do some damage. </p><p> </p><p>Off the wall suggestion (which I'm sure someone will quote a rule to tell me its busted, hehe) but cast Ventriloquism before casting any spells....</p><p> </p><p>Or maybe there is ambient noise like a CROWD CHEERING FOR BLOOD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> that covers the casting or increases DC. </p><p> </p><p>At any rate, if you are in a quiet, small "arena" and you go straight by rules, I'd seriously reconsider Levitate / Invis. Your sorcerer is a sitting duck in that scenario for all kinds of reasons. You might be better off on the ground with Invis and Expeditious Retreat going IMO. </p><p> </p><p>Still, the "over there somewhere" needs to be sufficiently vague IMO with more info depending on the result of their roll. All of these are said without pointing at the map or looking at the table by the way...put on some shades for the poker face, hah!)</p><p>i.e. Listen Check results:</p><p>5 "In front of you"</p><p>10 "In front of you and it could be higher up"</p><p>15 "greater than 20 feet ahead and higher up in the air"</p><p>20 "about 30 to 45 feet ahead and speaking down on you, almost like a hill giant (well, if they've met one...)</p><p>25 "40 feet in front of you and 10 feet up"</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5425325, member: 98032"] Ahhh yet again a house rule I probably adopted long ago which has invaded the "rules" which I rarely reference anymore, heh. I need a WARNING label in my sig..."Senile DM that tired of rules long ago..." I've always let players whisper or "cast quietly"...especially druids...cause yelling tends to scare the animals, heh. Plus, it lets necromancers and such be creepy when casting spells :p This just makes Silent casting, Silence, or distance all the more important to keep your bad guy alive a bit longer. Yes it burns higher level spell slots, but it makes the PCs work a bit harder to find the sorcerer while his mentioned "minions" hopefully do some damage. Off the wall suggestion (which I'm sure someone will quote a rule to tell me its busted, hehe) but cast Ventriloquism before casting any spells.... Or maybe there is ambient noise like a CROWD CHEERING FOR BLOOD ;) that covers the casting or increases DC. At any rate, if you are in a quiet, small "arena" and you go straight by rules, I'd seriously reconsider Levitate / Invis. Your sorcerer is a sitting duck in that scenario for all kinds of reasons. You might be better off on the ground with Invis and Expeditious Retreat going IMO. Still, the "over there somewhere" needs to be sufficiently vague IMO with more info depending on the result of their roll. All of these are said without pointing at the map or looking at the table by the way...put on some shades for the poker face, hah!) i.e. Listen Check results: 5 "In front of you" 10 "In front of you and it could be higher up" 15 "greater than 20 feet ahead and higher up in the air" 20 "about 30 to 45 feet ahead and speaking down on you, almost like a hill giant (well, if they've met one...) 25 "40 feet in front of you and 10 feet up" [/QUOTE]
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