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General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Sacrosanct" data-source="post: 7828215" data-attributes="member: 15700"><p>By this I mean things that break your in game immersion that are supported by actual rules or mechanics in the game, not outside influences.</p><p></p><p>For me, some of the quickest ways for me to break immersion and lose the momentum of being in the game are:</p><p></p><ul> <li data-xf-list-type="ul">resting: the whole 5MWD or short/long rests per encounters. I.e., when the players and/or DM initiates their rests based on how many encounters they have had, as opposed to what's going on in the game. Sort of like a pause button. Players who expect to rest whenever they want bother me as much as a DM who just puts the whole gaming world on pause for the players to do this. If you're in a dungeon and there are monsters nearby and they reasonably are aware of your presence, they're not just gonna let you rest. You as the players have to find a way to make it happen.</li> <li data-xf-list-type="ul">non magical PCs doing magical things. Probably one of the biggest reasons I avoided 4e. Magic is supposed to be wondrous and awesome. That's why it's magic. I prefer my game to be more sword and sorcery, and less gonzo super hero, so it breaks my immersion when a mundane class just did a power that essentially replicates a magical spell. A lot of people hate the word "realism", but let's be honest, we all rely on realism in our games. Things like gravity, or needing food, or how wood reacts to fire, or needing to breath, etc. Unless there is a specific rule that overrides reality, we all base the scenario on how it would work in reality. So whenever I hear "the game has dragons, so let's just ignore all reality" I roll my eyes because it's inherently false; even that player relies on realism to run their game. It's like saying, "Well, the world has dragons, so my PC is actually an alien that doesn't need to breathe, can turn into anything, and has a spaceship." If A, then B must be true fallacy</li> <li data-xf-list-type="ul">non magical super healing. We tend to narrate our battles a bit. Describing how the blow you took from the ogre sent shockwaves of pain up your arm and causing the entire appendage to bruise a deep purple and yellow. What's that? You slept for 8 hours? Oh, all HP back and no sign of wounds or injury.</li> </ul></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7828215, member: 15700"] By this I mean things that break your in game immersion that are supported by actual rules or mechanics in the game, not outside influences. For me, some of the quickest ways for me to break immersion and lose the momentum of being in the game are: [LIST] [*]resting: the whole 5MWD or short/long rests per encounters. I.e., when the players and/or DM initiates their rests based on how many encounters they have had, as opposed to what's going on in the game. Sort of like a pause button. Players who expect to rest whenever they want bother me as much as a DM who just puts the whole gaming world on pause for the players to do this. If you're in a dungeon and there are monsters nearby and they reasonably are aware of your presence, they're not just gonna let you rest. You as the players have to find a way to make it happen. [*]non magical PCs doing magical things. Probably one of the biggest reasons I avoided 4e. Magic is supposed to be wondrous and awesome. That's why it's magic. I prefer my game to be more sword and sorcery, and less gonzo super hero, so it breaks my immersion when a mundane class just did a power that essentially replicates a magical spell. A lot of people hate the word "realism", but let's be honest, we all rely on realism in our games. Things like gravity, or needing food, or how wood reacts to fire, or needing to breath, etc. Unless there is a specific rule that overrides reality, we all base the scenario on how it would work in reality. So whenever I hear "the game has dragons, so let's just ignore all reality" I roll my eyes because it's inherently false; even that player relies on realism to run their game. It's like saying, "Well, the world has dragons, so my PC is actually an alien that doesn't need to breathe, can turn into anything, and has a spaceship." If A, then B must be true fallacy [*]non magical super healing. We tend to narrate our battles a bit. Describing how the blow you took from the ogre sent shockwaves of pain up your arm and causing the entire appendage to bruise a deep purple and yellow. What's that? You slept for 8 hours? Oh, all HP back and no sign of wounds or injury. [/LIST] [/QUOTE]
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