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General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="pukunui" data-source="post: 7828275" data-attributes="member: 54629"><p>Off the top of my head:</p><p></p><p>*Bardic Inspiration: Having it be a bonus action enables bards to help others and still do something themselves, but since it’s not magical, I always struggle to picture how the bard is inspiring their allies so quickly. This is very much a game mechanic with little-to-no justification from a simulationist standpoint.</p><p></p><p>*First aid: Being able to stop someone from dying, no matter the cause, with a mundane Medicine check as an action. No magic is required, nor even is any equipment. This makes absolutely no sense and, in most cases, should not be possible. This is 100% a game mechanic with no realism whatsoever.</p><p></p><p>Examples:</p><p>*The character took piercing damage and is now dying. What are you actually doing when you make your check to stop the bleeding (both inside and out)?</p><p>*The character got cooked by a fireball and is now dying. How is a simple ability check able to prevent death in that case? Likewise if the character got electrocuted, poisoned, burned by acid, etc.</p><p>*The character took psychic damage and is now dying. How on earth is a mundane first aid check supposed to help here?!</p><p></p><p>Never mind the pseudo-medieval setting; we can’t even stop people from dying in the above situations <em>in six seconds</em> with our modern expertise and equipment!</p></blockquote><p></p>
[QUOTE="pukunui, post: 7828275, member: 54629"] Off the top of my head: *Bardic Inspiration: Having it be a bonus action enables bards to help others and still do something themselves, but since it’s not magical, I always struggle to picture how the bard is inspiring their allies so quickly. This is very much a game mechanic with little-to-no justification from a simulationist standpoint. *First aid: Being able to stop someone from dying, no matter the cause, with a mundane Medicine check as an action. No magic is required, nor even is any equipment. This makes absolutely no sense and, in most cases, should not be possible. This is 100% a game mechanic with no realism whatsoever. Examples: *The character took piercing damage and is now dying. What are you actually doing when you make your check to stop the bleeding (both inside and out)? *The character got cooked by a fireball and is now dying. How is a simple ability check able to prevent death in that case? Likewise if the character got electrocuted, poisoned, burned by acid, etc. *The character took psychic damage and is now dying. How on earth is a mundane first aid check supposed to help here?! Never mind the pseudo-medieval setting; we can’t even stop people from dying in the above situations [I]in six seconds[/I] with our modern expertise and equipment! [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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