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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Oofta" data-source="post: 7828280" data-attributes="member: 6801845"><p>One of the reasons I switched to the alternate rules was because healing was too easy. You can always justify it as HP being a combination of exhaustion and "aches and pains". At a certain point HP don't make a lot of sense, but I've never seen an alternative that works better that's worth the overhead.</p><p></p><p>There's still the healer feat that lets you heal X number of HP if you have the feat. I fluff that as low level magic bandages. </p><p></p><p>With 5E we've gotten rid of quite a few of the things that were immersion breakers or can be worked around. I'm not going to get into 4E too much other than to say that it constantly shoved "This is a game" rules in my face.</p><p></p><p>Some things that are immersion breakers or just don't make sense to me</p><p></p><p>Weapons</p><ul> <li data-xf-list-type="ul">Longbow distance and requiring only dexterity. Okay, I know you can fire an arrow for 2 football fields. But with pinpoint accuracy? Ignoring all cover? Nah. Even 50 yards is pushing it. Oh, and it takes quite a bit of muscle to pull one.</li> <li data-xf-list-type="ul">Swords are over-used. Variations of spears and halberds were a lot more common, swords were a backup weapon and pretty useless against heavy armor.</li> </ul><p></p><p>Armor</p><ul> <li data-xf-list-type="ul">Armor is too good. Rather, the fact that PCs wear armor everywhere. At the tavern? Sure I've got my field plate on. Why not? Part of that is because of the next point...</li> <li data-xf-list-type="ul">Dex is too good. Related to the previous, I get that some classes have supernatural protection (barbarians, monks). But having steel strong enough to stop any sword blow offers a lot better defense than jumping out of the way. There are a few historical instances of people not bothering with armor in combat, but it's extremely rare. Oh, and how exactly are you dodging an attack you can't see coming?</li> <li data-xf-list-type="ul">Armor is not good enough. Hurting someone in a full suit of plate armor is really difficult. Your best bet is to bang them on the head enough times to cause a concussion or wrestle them to the ground so you can stab them in the face.</li> </ul><p></p><p>I guess I'm not too worried about some of the other things like picking up a new class. If it matters, I justify it as the fighter's been going to night school and finally picked up that second degree.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7828280, member: 6801845"] One of the reasons I switched to the alternate rules was because healing was too easy. You can always justify it as HP being a combination of exhaustion and "aches and pains". At a certain point HP don't make a lot of sense, but I've never seen an alternative that works better that's worth the overhead. There's still the healer feat that lets you heal X number of HP if you have the feat. I fluff that as low level magic bandages. With 5E we've gotten rid of quite a few of the things that were immersion breakers or can be worked around. I'm not going to get into 4E too much other than to say that it constantly shoved "This is a game" rules in my face. Some things that are immersion breakers or just don't make sense to me Weapons [LIST] [*]Longbow distance and requiring only dexterity. Okay, I know you can fire an arrow for 2 football fields. But with pinpoint accuracy? Ignoring all cover? Nah. Even 50 yards is pushing it. Oh, and it takes quite a bit of muscle to pull one. [*]Swords are over-used. Variations of spears and halberds were a lot more common, swords were a backup weapon and pretty useless against heavy armor. [/LIST] Armor [LIST] [*]Armor is too good. Rather, the fact that PCs wear armor everywhere. At the tavern? Sure I've got my field plate on. Why not? Part of that is because of the next point... [*]Dex is too good. Related to the previous, I get that some classes have supernatural protection (barbarians, monks). But having steel strong enough to stop any sword blow offers a lot better defense than jumping out of the way. There are a few historical instances of people not bothering with armor in combat, but it's extremely rare. Oh, and how exactly are you dodging an attack you can't see coming? [*]Armor is not good enough. Hurting someone in a full suit of plate armor is really difficult. Your best bet is to bang them on the head enough times to cause a concussion or wrestle them to the ground so you can stab them in the face. [/LIST] I guess I'm not too worried about some of the other things like picking up a new class. If it matters, I justify it as the fighter's been going to night school and finally picked up that second degree. [/QUOTE]
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