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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Bohandas" data-source="post: 7828352" data-attributes="member: 7015707"><p>Pretty much anything put in to preserve game balance is obviously as such and jarring</p><p></p><p>Gamist elements that affect the world in general in fact. The worst was the level limits in 2e and earlier which, as I understand them, were a hamfisted attempt to explain away another gamist element (the fact that, although logically we would expect the longer lived races to have way more high level characters, game balance demands that this not be the case) without understanding why the thing they were trying to fix was jarring.</p><p></p><p>Also problematic is 3e's needless bundling of hit dice, base attack bonus, save bonuses, skill points, and maximum skill ranks. I appreciate that they actually created complete stat blocks for all creatures, but they had no reason for doing it in such a formulaic way, and it certainly doesn't make sense for a giant to get extra skill points simply by virtue of being huge.</p><p></p><p>Lack of a constitution score for the undead is also problematic. It seems to have been implemented for philosophical reasons that don't actually jive with any perspective whether narrarivist, simulationist, gamist</p></blockquote><p></p>
[QUOTE="Bohandas, post: 7828352, member: 7015707"] Pretty much anything put in to preserve game balance is obviously as such and jarring Gamist elements that affect the world in general in fact. The worst was the level limits in 2e and earlier which, as I understand them, were a hamfisted attempt to explain away another gamist element (the fact that, although logically we would expect the longer lived races to have way more high level characters, game balance demands that this not be the case) without understanding why the thing they were trying to fix was jarring. Also problematic is 3e's needless bundling of hit dice, base attack bonus, save bonuses, skill points, and maximum skill ranks. I appreciate that they actually created complete stat blocks for all creatures, but they had no reason for doing it in such a formulaic way, and it certainly doesn't make sense for a giant to get extra skill points simply by virtue of being huge. Lack of a constitution score for the undead is also problematic. It seems to have been implemented for philosophical reasons that don't actually jive with any perspective whether narrarivist, simulationist, gamist [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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