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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Wisdom Seeker" data-source="post: 7828376" data-attributes="member: 6954514"><p>Piping hot opinion coming through:</p><p>Vancian magic as handled by D&D makes no sense from a narrative perspective. You're supposed to 'hold spells in your mind', but only people who have spellcaster levels can do this. And yet a wizard can cast any spell he's copied into his spellbook for the mere cost of nine minutes of her time in the morning after studying it for one or two days and paying the laughably 'steep fee' of 450 gold max. This includes spells like Wish, which is essentially 'pull any other spell for my use, as I want, when I need it, once per day'. So by writing an essay about why I should be able to throttle the heavens, I learn how to pull the strings of fate. Once per day. And I have to rest 8 hours before I can do it again because hush. This is usually handwaved because of magic, but mysteriously yelling at someone and making their arm regrow doesn't get the free pass that doing the hokey-pokey in the middle of combat to summon a pressureless fireball does.</p><p>Plus scrolls. With a mere Arcana 19 check, you too can bend the fabric of the universe. Oh wait, except you can't, because you can't tear out a spellbook page and use it as a spell scroll despite it containing magical ink that goes 50 gp a page because... Uh. We didn't think of a reason besides mechanical balance, it'll have to do.</p><p>Spells tend towards the specific but powerful. Okay, makes sense for wizards, I guess. You pull on the Weave to do specific things and you need to be careful about how you do that. Except there are no Perils of the Warp for the vast majority of spells. Unless you're slapped out of your spell via Concentration check, most of the time the spell just fizzles as if you hadn't touched the Weave at all. And only specific classes are allowed to pull on the Weave anyways. If a script kiddy copies some software onto his computer at no cost of his own and executes it, he can crash massive spans of servers or brick computers, yet this only happens when it's narratively convenient or when you're working with Chaos Magic as per the Sorcerer. Heck, computers can brick for no apparent reason at all due to logic errors, but this logic doesn't seem to apply to magic.</p><p>If people find swordsmen fighting dragons unrealistic, I find eldritch knights or bladesingers casting spells in combat the prime rib of unrealistic. It is utterly ridiculous to think of someone doing math while another guy's lunging at him with an axe and then imagining the axeman bursting into flames rather than the would-be pyromancer getting a permanent and fatal headache. Access to the Weave is as arbitrarily dispensed in neat once-per-day packets for the sake of balance, and yet we're supposed to believe this is a world where magic is mystic. How is it that there are enough sorcerers running around capable of casting these spells and the world hasn't exploded yet? Maybe there's a reason why spellcasters are feared in so many settings.</p></blockquote><p></p>
[QUOTE="Wisdom Seeker, post: 7828376, member: 6954514"] Piping hot opinion coming through: Vancian magic as handled by D&D makes no sense from a narrative perspective. You're supposed to 'hold spells in your mind', but only people who have spellcaster levels can do this. And yet a wizard can cast any spell he's copied into his spellbook for the mere cost of nine minutes of her time in the morning after studying it for one or two days and paying the laughably 'steep fee' of 450 gold max. This includes spells like Wish, which is essentially 'pull any other spell for my use, as I want, when I need it, once per day'. So by writing an essay about why I should be able to throttle the heavens, I learn how to pull the strings of fate. Once per day. And I have to rest 8 hours before I can do it again because hush. This is usually handwaved because of magic, but mysteriously yelling at someone and making their arm regrow doesn't get the free pass that doing the hokey-pokey in the middle of combat to summon a pressureless fireball does. Plus scrolls. With a mere Arcana 19 check, you too can bend the fabric of the universe. Oh wait, except you can't, because you can't tear out a spellbook page and use it as a spell scroll despite it containing magical ink that goes 50 gp a page because... Uh. We didn't think of a reason besides mechanical balance, it'll have to do. Spells tend towards the specific but powerful. Okay, makes sense for wizards, I guess. You pull on the Weave to do specific things and you need to be careful about how you do that. Except there are no Perils of the Warp for the vast majority of spells. Unless you're slapped out of your spell via Concentration check, most of the time the spell just fizzles as if you hadn't touched the Weave at all. And only specific classes are allowed to pull on the Weave anyways. If a script kiddy copies some software onto his computer at no cost of his own and executes it, he can crash massive spans of servers or brick computers, yet this only happens when it's narratively convenient or when you're working with Chaos Magic as per the Sorcerer. Heck, computers can brick for no apparent reason at all due to logic errors, but this logic doesn't seem to apply to magic. If people find swordsmen fighting dragons unrealistic, I find eldritch knights or bladesingers casting spells in combat the prime rib of unrealistic. It is utterly ridiculous to think of someone doing math while another guy's lunging at him with an axe and then imagining the axeman bursting into flames rather than the would-be pyromancer getting a permanent and fatal headache. Access to the Weave is as arbitrarily dispensed in neat once-per-day packets for the sake of balance, and yet we're supposed to believe this is a world where magic is mystic. How is it that there are enough sorcerers running around capable of casting these spells and the world hasn't exploded yet? Maybe there's a reason why spellcasters are feared in so many settings. [/QUOTE]
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