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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="5ekyu" data-source="post: 7828387" data-attributes="member: 6919838"><p>Hmmm...</p><p></p><p>Maybe it's me but many of these are - perhaps its baked into the question - cases of choices that could be non-immersion breaking if different choices were made. Manifestation of play, not rules.</p><p></p><p>Like multi-classing without preamble but the player can provide preamble by establishing in-game fluff in background or actual play leading to it. It's not required by the rules to be surprisingly not foreshadowed, right? My bard had her multi-classing roots established in background and then expanded on over and over in actual play before she did her shift from spellsinger to stone singer (bard-wizard.) Just like she began gathering hits of odd and eclectic bits and doing odd rites with the PCs two levels before she gained her "blessing song of stone's heart" (inspiring leader feat.) After gaining the fest, she did not include anyone who had declined her " odd rites" in her "up to six". It made it feel very "real" and woven into the play - immersive - and it fit the rules just fine driven by my choices.</p><p></p><p>Or, too many swords not enough spears... but the rules dont show that. As a GM I use in play in gsme far more spears and axes and hammers than really swords. It just fits the NPCs and eorld expectations better. That didn't break any rules. Heck, I also frequently reskin - letting pike be called great spear and have a heavy spear with stats amazingly similar to longsword - adding in new weapons isn't breaking rules either as no rule requires GM to be using that one list of properties and names as "total, there are no others".</p><p></p><p>These were just dome of the early ones that struck out at me.</p><p></p><p>Healing certain "damage" overnight in certain circumstances - well in my campaign world the shimmer is a glowing mystical effect responsible for sustaining and maintaining life on the wrecked world manifesting as fireflies like flickers most everywhere that glow brighter with music from the very air for "the hour of songs" each day and vanishing once a month during the "night of screams" when the world goes dark, the shimmer goes out and dark thing hunt in the night and the music is replaced by screams. Within that context, recovering your hp after a long rest unless something special is afoot doesn't really break immersion at all. </p><p></p><p>Now if my setting was more low-magic mythic Europe... this might not be a good rule to choose. </p><p></p><p>A rule from the core thst breaks my immersion isxtreating outdoor st night even under moon and stars as blinded - exception for exceptionally bright full moon. So, I changed that rule as a house rule for gsmes, even tho it's not really an issue in my world of shimmer and shadow campaign. That said, in a world without stars or moon, night = blinded could be reasonable.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7828387, member: 6919838"] Hmmm... Maybe it's me but many of these are - perhaps its baked into the question - cases of choices that could be non-immersion breaking if different choices were made. Manifestation of play, not rules. Like multi-classing without preamble but the player can provide preamble by establishing in-game fluff in background or actual play leading to it. It's not required by the rules to be surprisingly not foreshadowed, right? My bard had her multi-classing roots established in background and then expanded on over and over in actual play before she did her shift from spellsinger to stone singer (bard-wizard.) Just like she began gathering hits of odd and eclectic bits and doing odd rites with the PCs two levels before she gained her "blessing song of stone's heart" (inspiring leader feat.) After gaining the fest, she did not include anyone who had declined her " odd rites" in her "up to six". It made it feel very "real" and woven into the play - immersive - and it fit the rules just fine driven by my choices. Or, too many swords not enough spears... but the rules dont show that. As a GM I use in play in gsme far more spears and axes and hammers than really swords. It just fits the NPCs and eorld expectations better. That didn't break any rules. Heck, I also frequently reskin - letting pike be called great spear and have a heavy spear with stats amazingly similar to longsword - adding in new weapons isn't breaking rules either as no rule requires GM to be using that one list of properties and names as "total, there are no others". These were just dome of the early ones that struck out at me. Healing certain "damage" overnight in certain circumstances - well in my campaign world the shimmer is a glowing mystical effect responsible for sustaining and maintaining life on the wrecked world manifesting as fireflies like flickers most everywhere that glow brighter with music from the very air for "the hour of songs" each day and vanishing once a month during the "night of screams" when the world goes dark, the shimmer goes out and dark thing hunt in the night and the music is replaced by screams. Within that context, recovering your hp after a long rest unless something special is afoot doesn't really break immersion at all. Now if my setting was more low-magic mythic Europe... this might not be a good rule to choose. A rule from the core thst breaks my immersion isxtreating outdoor st night even under moon and stars as blinded - exception for exceptionally bright full moon. So, I changed that rule as a house rule for gsmes, even tho it's not really an issue in my world of shimmer and shadow campaign. That said, in a world without stars or moon, night = blinded could be reasonable. [/QUOTE]
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