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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Flamestrike" data-source="post: 7828706" data-attributes="member: 6788736"><p>It says nothing of the sort.</p><p></p><p>Hit points RAW represent (expressly) 'Luck, resolve, health and the will to live'. <em>Implicity </em>they ALSO represent fighting skill (martials get more) and experience (you get more as you advance in level).</p><p></p><p>If you make 6 saves against poison, and lose Hit points as a result of those saves (succesful or otherwise), its (RAW) that you've lost [Luck, Resolve, The will to Live and Health] in <strong>any </strong>combination you choose to narrate that hit point loss.</p><p></p><p>The dice roll for an attack comes up a 'hit' against my AC and I take damage from an arrow and from the poison on it (after a save)? I can narrate that (keeping within RAW) as me simply luckily dodging the arrow (Luck being a component of HP); <em>it never actually struck me at all.</em></p><p></p><p>Hit points reduced from my luck at avoiding the attack.</p><p></p><p>Consider a Frost giant that 'hits' 2 Fighters with his Axe dealing 30 damage to each. One Fighter is 1st level with 10 HP - he is struck squarely and killed outright (narrated as him being cloven in half). He is not very lucky or experienced or both. </p><p></p><p>The other Fighter however is 20th level with 200 hit points; he is lucky, has more resolve than a robot, and is as experienced as deadly as Achillies or the greatest warrior on the planet. The 'hit' on him is narrated as him leaping over the axe as it crashes to the ground narrowly missing him, his extreme skill on show as he anticipates the clumsy strike, as he springs into the air, readying a devestating counter attack of his own.</p><p></p><p>Hit points are not meat. It's not fair criticising them as immersion breaking when that's not what they represent. If they did represent 'meat' then yeah, sure. The issue here is a lack of imagination in narration of what they represent in game.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7828706, member: 6788736"] It says nothing of the sort. Hit points RAW represent (expressly) 'Luck, resolve, health and the will to live'. [I]Implicity [/I]they ALSO represent fighting skill (martials get more) and experience (you get more as you advance in level). If you make 6 saves against poison, and lose Hit points as a result of those saves (succesful or otherwise), its (RAW) that you've lost [Luck, Resolve, The will to Live and Health] in [B]any [/B]combination you choose to narrate that hit point loss. The dice roll for an attack comes up a 'hit' against my AC and I take damage from an arrow and from the poison on it (after a save)? I can narrate that (keeping within RAW) as me simply luckily dodging the arrow (Luck being a component of HP); [I]it never actually struck me at all.[/I] Hit points reduced from my luck at avoiding the attack. Consider a Frost giant that 'hits' 2 Fighters with his Axe dealing 30 damage to each. One Fighter is 1st level with 10 HP - he is struck squarely and killed outright (narrated as him being cloven in half). He is not very lucky or experienced or both. The other Fighter however is 20th level with 200 hit points; he is lucky, has more resolve than a robot, and is as experienced as deadly as Achillies or the greatest warrior on the planet. The 'hit' on him is narrated as him leaping over the axe as it crashes to the ground narrowly missing him, his extreme skill on show as he anticipates the clumsy strike, as he springs into the air, readying a devestating counter attack of his own. Hit points are not meat. It's not fair criticising them as immersion breaking when that's not what they represent. If they did represent 'meat' then yeah, sure. The issue here is a lack of imagination in narration of what they represent in game. [/QUOTE]
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