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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Lanefan" data-source="post: 7828741" data-attributes="member: 29398"><p>It does to me: how else does the poison get into me?</p><p></p><p>Under "health" comes physical harm...</p><p></p><p>Erm...so...if the arrow never struck you at all, how did the poison on it get to you in order to force that save, particularly if you failed said save? </p><p></p><p>If that's how you choose to narrate it, all's fair.</p><p></p><p>But it's just as valid to narrate a 30-point hit to the 200-point warrior as a significant clobber upside the head but still not enough to faze our intrepid hero.</p><p></p><p>Ah, but to me they do represent meat, at least in part; with the proportion of meat each point represents decreasing as the total rises.</p><p></p><p>What this means is that the 30 point hit to the 200-point warrior is going to at the least leave a bruise or a mark if it's knocking her from 200 to 170, or leave a lot more marks and obvious injury if it's knocking her from 40 to 10. The last few are almost all meat; a 200-point warrior who is down to 3 h.p. is bleeding all over the place but can still fight.</p><p></p><p>Agreed, though not in the way you'd probably like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The bigger issue is the lack of a decent wound or injury system; or the division of hit points into body/fatigue or wound/vitality points. 1e's idea of death at -10 gave a nice opening for this - going into negatives could easily be seen as leaving a lasting injury or requiring a longer recovery time - but then sadly never really followed up on it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7828741, member: 29398"] It does to me: how else does the poison get into me? Under "health" comes physical harm... Erm...so...if the arrow never struck you at all, how did the poison on it get to you in order to force that save, particularly if you failed said save? [I][/I] If that's how you choose to narrate it, all's fair. But it's just as valid to narrate a 30-point hit to the 200-point warrior as a significant clobber upside the head but still not enough to faze our intrepid hero. Ah, but to me they do represent meat, at least in part; with the proportion of meat each point represents decreasing as the total rises. What this means is that the 30 point hit to the 200-point warrior is going to at the least leave a bruise or a mark if it's knocking her from 200 to 170, or leave a lot more marks and obvious injury if it's knocking her from 40 to 10. The last few are almost all meat; a 200-point warrior who is down to 3 h.p. is bleeding all over the place but can still fight. Agreed, though not in the way you'd probably like. :) The bigger issue is the lack of a decent wound or injury system; or the division of hit points into body/fatigue or wound/vitality points. 1e's idea of death at -10 gave a nice opening for this - going into negatives could easily be seen as leaving a lasting injury or requiring a longer recovery time - but then sadly never really followed up on it. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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