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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Yaarel" data-source="post: 7828960" data-attributes="member: 58172"><p>For me the experience of immersion is a vivid sense of being there, like getting lost in a book. Pretty much, immersion requires Theater of the Mind playstyle.</p><p></p><p>Something that distracts me from immersion, is the use of minis. Switching from the first-person perspective of mind style to the third-person ‘fly on the wall’ perspective of minis breaks immersion − particularly when one of those minis is supposed to be me. I guess, if they arent me, and are something that my character in first-person perspective would observe, it doesnt bother me as much. Which is why drawing out a sketch of a new room to visually understand where everything is, usually wont disrupt my immersion.</p><p></p><p>Relatedly, the micromeasurements such as specific movement, forced movement, spell effect radiuses, and especially opportunity attack distances, all of which force me to think in terms of a ‘chess game’, destroy immersion.</p><p></p><p>I do enjoy the use of minis periodically − especially for the complex big bad boss fights or similar whose many creatures require minis to keep track of them. These minis completely destroy immersion. But the tactical chess game and the beautiful artwork of the minis and sometimes the use of beautiful dungeon tiles are a joy in their own right.</p><p></p><p>My favorite play style is mind style with simpler encounters, occasionally punctuated by more complex mini style encounters.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7828960, member: 58172"] For me the experience of immersion is a vivid sense of being there, like getting lost in a book. Pretty much, immersion requires Theater of the Mind playstyle. Something that distracts me from immersion, is the use of minis. Switching from the first-person perspective of mind style to the third-person ‘fly on the wall’ perspective of minis breaks immersion − particularly when one of those minis is supposed to be me. I guess, if they arent me, and are something that my character in first-person perspective would observe, it doesnt bother me as much. Which is why drawing out a sketch of a new room to visually understand where everything is, usually wont disrupt my immersion. Relatedly, the micromeasurements such as specific movement, forced movement, spell effect radiuses, and especially opportunity attack distances, all of which force me to think in terms of a ‘chess game’, destroy immersion. I do enjoy the use of minis periodically − especially for the complex big bad boss fights or similar whose many creatures require minis to keep track of them. These minis completely destroy immersion. But the tactical chess game and the beautiful artwork of the minis and sometimes the use of beautiful dungeon tiles are a joy in their own right. My favorite play style is mind style with simpler encounters, occasionally punctuated by more complex mini style encounters. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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