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General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="pming" data-source="post: 7829017" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>1) "You slept...POOF! Everyone's healed". The VERY first game in the FIRST 20 MINUTES of play when we checked healing and saw this. "Nope! First house rule is...you heal 1/2 of your normal Healing HD, rounding up, for free after a nice, solid 8+ hour sleep". So a 5th level fighter would heal 'naturally' 3d10 each morning. Still fast, but not insta-heal.</p><p></p><p>2) Level Advancement Speed. TOO DANG FAST!</p><p></p><p>3) Skill + Ability Pairing. I get the reason, but a lot of the time it just makes no dang sense. In particular, Perception. Clerics? CLERICS are the most eagle-eyed, rabbit-eared masters of perception? And Fighter types can climb walls like nobody's business...but a Thief can barely get over a 3' fence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> Another rule that I modified right quick (basically the listed Stats for Skills are 'defaults', but if the situation warrants it, other Stats will be used...same with if the Player gives a description of HOW they are going about doing something and/or tools and items they are using).</p><p></p><p>4) Potentially Ridiculously High HP Totals. I would have much rather WotC designers went with some sort of 'damage reduction' as the baseline. So an Ogre might still only have 30hp, but all weapon attacks against it is reduced by 5 points with 0 damage being entirely possible. Something like that</p><p></p><p>^ _^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7829017, member: 45197"] Hiya! 1) "You slept...POOF! Everyone's healed". The VERY first game in the FIRST 20 MINUTES of play when we checked healing and saw this. "Nope! First house rule is...you heal 1/2 of your normal Healing HD, rounding up, for free after a nice, solid 8+ hour sleep". So a 5th level fighter would heal 'naturally' 3d10 each morning. Still fast, but not insta-heal. 2) Level Advancement Speed. TOO DANG FAST! 3) Skill + Ability Pairing. I get the reason, but a lot of the time it just makes no dang sense. In particular, Perception. Clerics? CLERICS are the most eagle-eyed, rabbit-eared masters of perception? And Fighter types can climb walls like nobody's business...but a Thief can barely get over a 3' fence. o_O Another rule that I modified right quick (basically the listed Stats for Skills are 'defaults', but if the situation warrants it, other Stats will be used...same with if the Player gives a description of HOW they are going about doing something and/or tools and items they are using). 4) Potentially Ridiculously High HP Totals. I would have much rather WotC designers went with some sort of 'damage reduction' as the baseline. So an Ogre might still only have 30hp, but all weapon attacks against it is reduced by 5 points with 0 damage being entirely possible. Something like that ^ _^ Paul L. Ming [/QUOTE]
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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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