Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7829275" data-attributes="member: 6704184"><p>*HP as meat with literally any faster than month of recuperation for a fairly small chance of mostly recovering. No. Absolutely not. You got shot in the face. You are permanently maimed. A year of healing isn’t gonna fix that. Period. A hit cannot be a direct hit and still play characters through a dozen fights where they get hit several times each fight. It’s a complete non-starter. </p><p></p><p>*Treating classes as in-fiction things instead of mechanics the players use to represent <em>their</em> concept. Life isn’t as simple as a class makes it out to be. They’re abstractions to make the game fun and easy to play, that come packaged with <em>inspiration</em> for concepts. </p><p></p><p>*Almost any attempt at simulating reality in mechanics. Abstraction is easy to immerse in, because it is what I bring to it. Trying for “mechanical realism” highlights how far from actual reality we are. </p><p></p><p>**Related to the last one, in-fiction based restrictions on mechanics. Things like “you have to train with a wizard to take a level of wizard” or even worse, “you have to train with a wizard before taking third level fighter bc you’re choosing Eldritch Knight. Also when the game treats “elves only” as a real restriction in the Bladesinger, or dwarf only for Battlerager. </p><p></p><p>All these things are attempts to enforce immersion, but have the exact opposite effect on me. They remind me that I’m playing a game, and make those elements of the game entirely about The Game, for me.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7829275, member: 6704184"] *HP as meat with literally any faster than month of recuperation for a fairly small chance of mostly recovering. No. Absolutely not. You got shot in the face. You are permanently maimed. A year of healing isn’t gonna fix that. Period. A hit cannot be a direct hit and still play characters through a dozen fights where they get hit several times each fight. It’s a complete non-starter. *Treating classes as in-fiction things instead of mechanics the players use to represent [I]their[/I] concept. Life isn’t as simple as a class makes it out to be. They’re abstractions to make the game fun and easy to play, that come packaged with [I]inspiration[/I] for concepts. *Almost any attempt at simulating reality in mechanics. Abstraction is easy to immerse in, because it is what I bring to it. Trying for “mechanical realism” highlights how far from actual reality we are. **Related to the last one, in-fiction based restrictions on mechanics. Things like “you have to train with a wizard to take a level of wizard” or even worse, “you have to train with a wizard before taking third level fighter bc you’re choosing Eldritch Knight. Also when the game treats “elves only” as a real restriction in the Bladesinger, or dwarf only for Battlerager. All these things are attempts to enforce immersion, but have the exact opposite effect on me. They remind me that I’m playing a game, and make those elements of the game entirely about The Game, for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
Top