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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Lanefan" data-source="post: 7829449" data-attributes="member: 29398"><p>Again, the difference between noticing mistakes in a TV show and an RPG is that in an RPG the audience can provide direct and immediate feedback to the source, in hopes of fixing the errors.</p><p></p><p>Mistakes in a TV show (as an example of a medium where the audience usually has no means of direct feedback to the writers/producers) leave you with three options - the two noted above (accept and keep watching, or complain and keep watching) plus the third, which is to simly not watch any more of that show.</p><p></p><p>That's neither the only solution nor the best one.</p><p></p><p>What happens in the fiction happens in the fiction only until and unless someone (and I'll volunteer!) stands up and calls BS on it based on in-fiction precedent(s) established earlier; and tries to get it fixed. But this has to be done immediately, because if you let the error pass at the time then yes, it does become locked in; to the ongoing detriment of that campaign or game.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7829449, member: 29398"] Again, the difference between noticing mistakes in a TV show and an RPG is that in an RPG the audience can provide direct and immediate feedback to the source, in hopes of fixing the errors. Mistakes in a TV show (as an example of a medium where the audience usually has no means of direct feedback to the writers/producers) leave you with three options - the two noted above (accept and keep watching, or complain and keep watching) plus the third, which is to simly not watch any more of that show. That's neither the only solution nor the best one. What happens in the fiction happens in the fiction only until and unless someone (and I'll volunteer!) stands up and calls BS on it based on in-fiction precedent(s) established earlier; and tries to get it fixed. But this has to be done immediately, because if you let the error pass at the time then yes, it does become locked in; to the ongoing detriment of that campaign or game. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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