Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7829546" data-attributes="member: 6704184"><p>Edit: Deleted some text in which I was a jerk. What I should say is, I didn’t want to have the same argument again, I just wanted to understand your POV. I still don’t really grok what the specific issue is, but your last reply was more argumentative than I expected. Which is probably at least partial due to me being more argumentative than I thought I was being. </p><p></p><p>So, some questions. </p><p></p><p>Does it bother you when you roll a 2 on a single-opportunity check to pick a fairly simple lock, even though you’ve picked dozens of much harder locks in the past? If not, why is this different?</p><p></p><p>Other than the swinginess of the d20, I just can’t figure out what is different about rolling for a day of activity vs rolling for a single attempt where you’ve only a “single attempt” worth of time to do the thing.</p><p></p><p>I mean...an attack roll is literally an example of “best effort” resolution, right? Your “attack” is game jargon for a series of strikes. It doesn’t take 6 seconds, or even 1 second, to make a single attack. I’ve fought with swords, and I can make 3 reasonably precise attacks, or an aggressive flurry of 4-6 designed to simply force the opponent to back up and come at me from a different angle (or if I’m lucky throw them off or set up an attack from a totally different angle). So,I can see a roll per day, but per “attempt” I just don’t see the difference in terms of immersion?/</p><p></p><p></p><p>But if it is clearly within your skill, and there isn’t any reason to believe you might fail over the course of an hour, and you’ve got that and more to try, it just shouldn’t be a roll, so the game/DM has to figure out how to handle a week of attempts without spending 30 minutes adjudicating roll after roll, virtually guaranteeing your success.</p><p></p><p>So, I can see something abstract like the downtime rules mechanics, making 3 checks with 1-3 proficiencies, with degrees of success and failure, chances for complications, etc. but, if the situation doesn’t warrant that, it’s just as consistent with how the game works to view the whole time spent trying as a check, and determining how long it takes, andif there are consequences for that, using that roll.</p><p></p><p>Also, if your DM is saying, “sorry, you rolled a 2, you didn’t open the lock”, then they are running 5e DnD incorrectly. Full stop. They should be failing forward, and adjudicating what price you have to pay for a frustratingly difficult success, and letting you work out why you had such a hard time with something that isn’t normally that hard for you.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7829546, member: 6704184"] Edit: Deleted some text in which I was a jerk. What I should say is, I didn’t want to have the same argument again, I just wanted to understand your POV. I still don’t really grok what the specific issue is, but your last reply was more argumentative than I expected. Which is probably at least partial due to me being more argumentative than I thought I was being. So, some questions. Does it bother you when you roll a 2 on a single-opportunity check to pick a fairly simple lock, even though you’ve picked dozens of much harder locks in the past? If not, why is this different? Other than the swinginess of the d20, I just can’t figure out what is different about rolling for a day of activity vs rolling for a single attempt where you’ve only a “single attempt” worth of time to do the thing. I mean...an attack roll is literally an example of “best effort” resolution, right? Your “attack” is game jargon for a series of strikes. It doesn’t take 6 seconds, or even 1 second, to make a single attack. I’ve fought with swords, and I can make 3 reasonably precise attacks, or an aggressive flurry of 4-6 designed to simply force the opponent to back up and come at me from a different angle (or if I’m lucky throw them off or set up an attack from a totally different angle). So,I can see a roll per day, but per “attempt” I just don’t see the difference in terms of immersion?/ But if it is clearly within your skill, and there isn’t any reason to believe you might fail over the course of an hour, and you’ve got that and more to try, it just shouldn’t be a roll, so the game/DM has to figure out how to handle a week of attempts without spending 30 minutes adjudicating roll after roll, virtually guaranteeing your success. So, I can see something abstract like the downtime rules mechanics, making 3 checks with 1-3 proficiencies, with degrees of success and failure, chances for complications, etc. but, if the situation doesn’t warrant that, it’s just as consistent with how the game works to view the whole time spent trying as a check, and determining how long it takes, andif there are consequences for that, using that roll. Also, if your DM is saying, “sorry, you rolled a 2, you didn’t open the lock”, then they are running 5e DnD incorrectly. Full stop. They should be failing forward, and adjudicating what price you have to pay for a frustratingly difficult success, and letting you work out why you had such a hard time with something that isn’t normally that hard for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your biggest immersion breakers, rules wise?
Top