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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="iserith" data-source="post: 7829838" data-attributes="member: 97077"><p>I definitely appreciate you offering your definition of "immersion," which is something that I think is sorely lacking in this thread. It's one of those words in our hobby that tends to be defined many different ways and makes communication difficult in my view. Your example of the poison is a good one and I think that sort of thing is addressed in part by something I mentioned upthread about learning to accept things as they are rather than how they should be. For you, it's one way. For someone else, it's another. That's just how it is in D&D world. This helps to avoid the loss of immersion rather than just the emotional response. One can create a post-hoc justification for why these things are the way they are (if desired) and, in my experience, one can get so fast at this that it doesn't interfere with maintaining immersion. But what truly helps in my view is if the DM does this for the players by establishing certain facts ahead of time.</p></blockquote><p></p>
[QUOTE="iserith, post: 7829838, member: 97077"] I definitely appreciate you offering your definition of "immersion," which is something that I think is sorely lacking in this thread. It's one of those words in our hobby that tends to be defined many different ways and makes communication difficult in my view. Your example of the poison is a good one and I think that sort of thing is addressed in part by something I mentioned upthread about learning to accept things as they are rather than how they should be. For you, it's one way. For someone else, it's another. That's just how it is in D&D world. This helps to avoid the loss of immersion rather than just the emotional response. One can create a post-hoc justification for why these things are the way they are (if desired) and, in my experience, one can get so fast at this that it doesn't interfere with maintaining immersion. But what truly helps in my view is if the DM does this for the players by establishing certain facts ahead of time. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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