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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Charlaquin" data-source="post: 7830006" data-attributes="member: 6779196"><p>Right, I don’t have any problem with that <em>per se</em>. What I find immersion breaking is when only one roll is allowed, period, and “that one roll represented your best effort” is the excuse used to justify it.</p><p></p><p></p><p>So, assuming I have no time pressure and can just spend all day trying to pick the lock, I have no problem with the DM deciding that one check represents my efforts over the course of that day. What I do have a problem with is when I fail, and I say, “ok, can I spend the next day trying?” and they say “well you can, but the result won’t be any different. That attempt already represented your best effort.”</p><p></p><p></p><p>It sounds like what you’re talking about is indeed the same as an attack. That is not what I’m talking about. What I’m talking about is different from an attack, in that unlike an attack, you can’t make another check at the very next interval of time the action takes (whatever that interval may be). Usually DMs who do this rule that you either have to take a different approach, or try again after your bonus to the check has increased.</p><p></p><p></p><p>In that case, the action did have a consequence for failure - whatever follows “but” is the consequence. This is perfectly reasonable and doesn’t harm my immersion, though my preference is to determine the ”but” first and let the player decide to accept that risk or not, rather than having the player make the die roll blind and determine the “but” based on the results.</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>Oh. Yeah, I’m not a fan of the XgtE Downtime rules, but not for reasons related to immersion. Using multiple checks to achieve one result just seems inefficient to me.</p><p></p><p></p><p>Ok, so it seems like you’re using “best effort” to mean “use one roll to determine the results of an extended action,” which is not what I was trying to express issue with.</p><p></p><p>It’s worth noting though, the 5e rules suggest that the average result of an action performed repeatedly over time should be represented by a passive check, not by a roll.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7830006, member: 6779196"] Right, I don’t have any problem with that [i]per se[/i]. What I find immersion breaking is when only one roll is allowed, period, and “that one roll represented your best effort” is the excuse used to justify it. So, assuming I have no time pressure and can just spend all day trying to pick the lock, I have no problem with the DM deciding that one check represents my efforts over the course of that day. What I do have a problem with is when I fail, and I say, “ok, can I spend the next day trying?” and they say “well you can, but the result won’t be any different. That attempt already represented your best effort.” It sounds like what you’re talking about is indeed the same as an attack. That is not what I’m talking about. What I’m talking about is different from an attack, in that unlike an attack, you can’t make another check at the very next interval of time the action takes (whatever that interval may be). Usually DMs who do this rule that you either have to take a different approach, or try again after your bonus to the check has increased. In that case, the action did have a consequence for failure - whatever follows “but” is the consequence. This is perfectly reasonable and doesn’t harm my immersion, though my preference is to determine the ”but” first and let the player decide to accept that risk or not, rather than having the player make the die roll blind and determine the “but” based on the results. Agreed. Oh. Yeah, I’m not a fan of the XgtE Downtime rules, but not for reasons related to immersion. Using multiple checks to achieve one result just seems inefficient to me. Ok, so it seems like you’re using “best effort” to mean “use one roll to determine the results of an extended action,” which is not what I was trying to express issue with. It’s worth noting though, the 5e rules suggest that the average result of an action performed repeatedly over time should be represented by a passive check, not by a roll. [/QUOTE]
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