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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Charlaquin" data-source="post: 7830019" data-attributes="member: 6779196"><p>And this is what I was getting at when I was saying that (the thing I’ve been referring to</p><p>as) “best effort” harms my ability to assess my character’s capabilities and make predictions about the likely outcomes of events. If you just decided the lock was rusty on a whim, to explain in terms of the fiction why I didn’t succeed, then there is no way I could have predicted that outcome. That leads to questions of “well, why couldn’t I tell the lock was rusty before trying to pick it? I would have done something different if you had described the rust first.” It makes it difficult to immerse myself in my character because I can’t make decisions as I think my character would when I am lacking vital information that would inform my character’s decision-making.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7830019, member: 6779196"] And this is what I was getting at when I was saying that (the thing I’ve been referring to as) “best effort” harms my ability to assess my character’s capabilities and make predictions about the likely outcomes of events. If you just decided the lock was rusty on a whim, to explain in terms of the fiction why I didn’t succeed, then there is no way I could have predicted that outcome. That leads to questions of “well, why couldn’t I tell the lock was rusty before trying to pick it? I would have done something different if you had described the rust first.” It makes it difficult to immerse myself in my character because I can’t make decisions as I think my character would when I am lacking vital information that would inform my character’s decision-making. [/QUOTE]
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Community
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What are your biggest immersion breakers, rules wise?
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