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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7834085" data-attributes="member: 6775031"><p>Standard Disclaimer: This edition is poorly written, and trying to find consistent answers will result in failure.</p><p></p><p>That being said, I don't like the way you would adjudicate that, because it seems contrary to the description in the book. The book says that the DC is 20 for trying to escape the manacles, and also 20 for trying to break them. To me, that's already telling us the methods that will be attempted. The DC of a check is always hardwired to the method; they couldn't tell us what the DC is, until they know what we're doing, and those DCs don't mention anything about oil or rocks.</p><p></p><p>The obvious interpretation (at least to me), is that they want an exceptionally slick character (like Houdini) to slip the manacles, and they want an exceptionally strong character (like Conan) to just break the manacles. They just set the DC far too low, because Bounded Accuracy is a bad design principal. The idea that anyone can attempt something - that you don't need to be an expert in order to have a reasonable chance of succeeding - is fundamentally at odds with a world that makes sense.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7834085, member: 6775031"] Standard Disclaimer: This edition is poorly written, and trying to find consistent answers will result in failure. That being said, I don't like the way you would adjudicate that, because it seems contrary to the description in the book. The book says that the DC is 20 for trying to escape the manacles, and also 20 for trying to break them. To me, that's already telling us the methods that will be attempted. The DC of a check is always hardwired to the method; they couldn't tell us what the DC is, until they know what we're doing, and those DCs don't mention anything about oil or rocks. The obvious interpretation (at least to me), is that they want an exceptionally slick character (like Houdini) to slip the manacles, and they want an exceptionally strong character (like Conan) to just break the manacles. They just set the DC far too low, because Bounded Accuracy is a bad design principal. The idea that anyone can attempt something - that you don't need to be an expert in order to have a reasonable chance of succeeding - is fundamentally at odds with a world that makes sense. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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