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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Charlaquin" data-source="post: 7834382" data-attributes="member: 6779196"><p>We’ve been over this a lot, so I don’t know what good reiterating it again will do, but here goes.</p><p></p><p>I look to the players’ proficiencies for what additional information they might know, and I include that information in my description of the environment. Characters with History proficiency get extra details about relevant historical objects, places, and events, characters with Nature proficiency get additional details about flora and fauna, characters with Arcana proficiency get additional details about magical creatures, objects, and effects, dwarves with stonecunning get extra details about stonework they come across, etc. etc. This has the effect of encouraging players to make sure they have a wide variety of proficiencies between them.</p><p></p><p>If the players want to know more about something in the environment than what was in the description, they can describe actions their characters perform with the goal of learning that information, which I will adjudicate as I would any other action.</p><p></p><p>In my experience, players asking if their character knows or remembers something (or more often, asking to “make a check to see if I know/remember” are usually asking for permission to act on knowledge they have as a player that they are unsure if they’re allowed to act on. The typical example of this is “do I know trolls are weak to fire?” but substitute whatever common piece of player knowledge that DMs typically don’t consider common character knowledge. In these events, I allow the player to decide if their character has that knowledge or not and how to act on it or not.</p><p></p><p></p><p>I don’t see that as important at all.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7834382, member: 6779196"] We’ve been over this a lot, so I don’t know what good reiterating it again will do, but here goes. I look to the players’ proficiencies for what additional information they might know, and I include that information in my description of the environment. Characters with History proficiency get extra details about relevant historical objects, places, and events, characters with Nature proficiency get additional details about flora and fauna, characters with Arcana proficiency get additional details about magical creatures, objects, and effects, dwarves with stonecunning get extra details about stonework they come across, etc. etc. This has the effect of encouraging players to make sure they have a wide variety of proficiencies between them. If the players want to know more about something in the environment than what was in the description, they can describe actions their characters perform with the goal of learning that information, which I will adjudicate as I would any other action. In my experience, players asking if their character knows or remembers something (or more often, asking to “make a check to see if I know/remember” are usually asking for permission to act on knowledge they have as a player that they are unsure if they’re allowed to act on. The typical example of this is “do I know trolls are weak to fire?” but substitute whatever common piece of player knowledge that DMs typically don’t consider common character knowledge. In these events, I allow the player to decide if their character has that knowledge or not and how to act on it or not. I don’t see that as important at all. [/QUOTE]
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Community
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What are your biggest immersion breakers, rules wise?
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