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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7834519" data-attributes="member: 18"><p>This thread is interesting because it shows that people refusing to accept HP for what the game designers intend them to be, and instead insisting they're basically a literal measure of how mangled your body is still the biggest problem for many people with immersion in D&D. It's bizarre to me but I think largely reflects how HP were initially explained to you. I had them explained correctly by an experienced DM, but I still had players coming in from other groups thinking max HP = perfect and unblemished and 0 HP = probably multiple stab wounds, broken limbs, bone-deep burns and so on.</p><p></p><p>Personally I do find resting paradigms in D&D a bit of a problem, in all editions. None of them feel quite right. But they typically work, which is where games with more immersive rest/recharge/resource paradigms tend to fall down.</p><p></p><p>I also struggle slightly with how many editions of D&D use skills/proficiencies which seem too binary and RNG-y. 4E skill challenges and group tests and stuff seemed to make a bit more sense as a direction but we're underdeveloped.</p><p></p><p>I also find multi-shot firearms destroy immersion in D&D/d20-type rules as the attack and turn structure which makes some sense with melee weapons and bows falls apart with a 15-shot pistol that even an basically proficient user could fire half a dozen times in six seconds.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7834519, member: 18"] This thread is interesting because it shows that people refusing to accept HP for what the game designers intend them to be, and instead insisting they're basically a literal measure of how mangled your body is still the biggest problem for many people with immersion in D&D. It's bizarre to me but I think largely reflects how HP were initially explained to you. I had them explained correctly by an experienced DM, but I still had players coming in from other groups thinking max HP = perfect and unblemished and 0 HP = probably multiple stab wounds, broken limbs, bone-deep burns and so on. Personally I do find resting paradigms in D&D a bit of a problem, in all editions. None of them feel quite right. But they typically work, which is where games with more immersive rest/recharge/resource paradigms tend to fall down. I also struggle slightly with how many editions of D&D use skills/proficiencies which seem too binary and RNG-y. 4E skill challenges and group tests and stuff seemed to make a bit more sense as a direction but we're underdeveloped. I also find multi-shot firearms destroy immersion in D&D/d20-type rules as the attack and turn structure which makes some sense with melee weapons and bows falls apart with a 15-shot pistol that even an basically proficient user could fire half a dozen times in six seconds. [/QUOTE]
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