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General Tabletop Discussion
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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="robus" data-source="post: 7834806" data-attributes="member: 6801558"><p>The AngryGM's posts on it are quite illuminating, for example: <a href="https://theangrygm.com/making-things-complicated/" target="_blank">Why’d You Have to Go and Make Things So Complicated?</a> . Pleased to hear that you've had good success with it [USER=6779196]@Charlaquin[/USER] - I've got a print out of the <a href="https://www.dmsguild.com/product/253286/Time-Tracker" target="_blank">tension pool/time tracker</a> and while I've been using it to communicate the passing of time I've yet to get to a point where the PCs are spending time in a dangerous location. I look forward to it happening in the near future <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And actually tracking the passage of time was one of the big immersion breakers for me. Time just seemed to be this random thing going on unrelated to the actions of the PCs. Now the passage of time is always clear to everyone.</p></blockquote><p></p>
[QUOTE="robus, post: 7834806, member: 6801558"] The AngryGM's posts on it are quite illuminating, for example: [URL="https://theangrygm.com/making-things-complicated/"]Why’d You Have to Go and Make Things So Complicated?[/URL] . Pleased to hear that you've had good success with it [USER=6779196]@Charlaquin[/USER] - I've got a print out of the [URL='https://www.dmsguild.com/product/253286/Time-Tracker']tension pool/time tracker[/URL] and while I've been using it to communicate the passing of time I've yet to get to a point where the PCs are spending time in a dangerous location. I look forward to it happening in the near future :) And actually tracking the passage of time was one of the big immersion breakers for me. Time just seemed to be this random thing going on unrelated to the actions of the PCs. Now the passage of time is always clear to everyone. [/QUOTE]
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