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What are your biggest immersion breakers, rules wise?
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<blockquote data-quote="Charlaquin" data-source="post: 7835190" data-attributes="member: 6779196"><p>Those are great questions! Seems like you have some very creative players. Personally though, I think 2 and 3 could be better framed as actions taken with the goal of learning the desired information. For example, rather than "Is my character familiar enough with the architectural style of the building to know whether this wall is structural?" one could say “I examine the wall for any signs of structural instability.” Instead of "Is my character familiar enough with the weather patterns in this region to be able to make an educated guess as to how long the storm will last?" one could say, “Based on what I’ve observed of the weather so far and my knowledge of weather patterns in mountainous areas, I try to make my best guess about how long this storm might last.” Those are action declarations I can resolve by my usual process of evaluating for possibility of success, possibility of failure, and consequences for failure, calling for an appropriate check if it has all three, and narrating the results.</p><p></p><p>The question about rival mercenary companies and their insignias is a bit trickier, as there’s not much the characters can do in the moment to try and learn that. They could probably do some research to find out, but assuming they need that information pretty immediately for it to be useful, there’s not much they can actively do to gain it. So this is a case where “does my character know/remember” is pretty appropriate to ask. In this case, if the mercenaries did have rivals, I would look to the characters proficiencies and backgrounds to see if it makes sense for them to know about these rivals. A mercenary or military background would probably do the trick, and then I would just give them that information freely.</p><p></p><p></p><p>Interesting. So it sounds like you’re ok with the random determination of complications such as wandering monsters, so long as the system is kept under the hood? Or am I misunderstanding? For me, a random encounter is a random encounter, whether the DM rolled the dice behind the screen or explained to me the exact system they were using and showed me every step of the process. In fact, it helps me to know that there is a system in place, because it reassures me that the fictional world functions on a set of logically consistent rules rather than the whims of its creator. A system I can learn to understand and make predictions about, where the DM’s whims may be completely arbitrary.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7835190, member: 6779196"] Those are great questions! Seems like you have some very creative players. Personally though, I think 2 and 3 could be better framed as actions taken with the goal of learning the desired information. For example, rather than "Is my character familiar enough with the architectural style of the building to know whether this wall is structural?" one could say “I examine the wall for any signs of structural instability.” Instead of "Is my character familiar enough with the weather patterns in this region to be able to make an educated guess as to how long the storm will last?" one could say, “Based on what I’ve observed of the weather so far and my knowledge of weather patterns in mountainous areas, I try to make my best guess about how long this storm might last.” Those are action declarations I can resolve by my usual process of evaluating for possibility of success, possibility of failure, and consequences for failure, calling for an appropriate check if it has all three, and narrating the results. The question about rival mercenary companies and their insignias is a bit trickier, as there’s not much the characters can do in the moment to try and learn that. They could probably do some research to find out, but assuming they need that information pretty immediately for it to be useful, there’s not much they can actively do to gain it. So this is a case where “does my character know/remember” is pretty appropriate to ask. In this case, if the mercenaries did have rivals, I would look to the characters proficiencies and backgrounds to see if it makes sense for them to know about these rivals. A mercenary or military background would probably do the trick, and then I would just give them that information freely. Interesting. So it sounds like you’re ok with the random determination of complications such as wandering monsters, so long as the system is kept under the hood? Or am I misunderstanding? For me, a random encounter is a random encounter, whether the DM rolled the dice behind the screen or explained to me the exact system they were using and showed me every step of the process. In fact, it helps me to know that there is a system in place, because it reassures me that the fictional world functions on a set of logically consistent rules rather than the whims of its creator. A system I can learn to understand and make predictions about, where the DM’s whims may be completely arbitrary. [/QUOTE]
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What are your biggest immersion breakers, rules wise?
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